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Fixed in 2017.1.X
Votes
15
Found in
5.5.0f3
Issue ID
868697
Regression
Yes
[iOS] Calling Social.localUser.Authenticate crashes in String_memcpy2_m2338403668
Callback in Social.localUser.Authenticate does not match actual authentication value, causing a crash on iOS.
Steps to reproduce:
1) Open the latest attached project.
2) Build for iOS.
3) Run on a device connected to the Internet.
The app crashes in il2cpp::vm::Object::AllocatePtrFree or String_memcpy2_m2338403668 (the digits vary). Social.localUser.authenticated and Social.localUser.Authenticate (success) both return 'true'. The crash occurs with IL2CPP and Mono2x.
Reproduced on:
5.6.0b6, 5.5.1p2, 5.5.0f3
Did not reproduce:
5.4.4p2
Tested on:
iPhone 7 iOS 10.3
iPhone 5S 9.3.3
Comments (6)
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mansonet
Sep 06, 2017 18:36
Still happening in 2017.1.0p5 when try to access to message argument in callback
Fimiam
Aug 30, 2017 13:17
I have a crash when when i use SOCIAL.LOCALUSER.AUTHENTICATE on Android device. please help me anyone
MigrantP
May 04, 2017 14:29
This is supposed to be fixed in Unity 5.6.0p1 but we are still seeing crashes leading from Game Center authentication.
zakirshikhli
May 04, 2017 08:08
"Social.localUser.Authenticate" not calling on Unity 2017. 3rd Beta.
Nothing happens, no errors, Debug.Log before "if" not calling...
MigrantP
Mar 29, 2017 21:07
We are experiencing these crashes with with Unity 5.5.2f1 on iOS as well.
CostiaRiko87
Mar 21, 2017 10:15
I have same issue on:
5.5.2.f1 and 5.5.2.p2
i have also posted on forum: https://forum.unity3d.com/threads/social-localuser-authenticate-success-error-return-always-false.461023/