Search Issue Tracker
[HDRP] Format text is overlapped with two parallel line icon in GPU Cach...
Format text is overlapped with two parallel line icon in GPU Cache size under Virtual Texturing in HDRP Quality Settings. Steps to r... Read more
[HDRP] Multiple errors are thrown on removing Custom Pass after changing...
Errors are thrown:-Retrieving array element that was out of bounds.-SerializedProperty customPasses.Array.data[1].passFoldout has di... Read more
[HDRP] Custome passes name interchanges with each other on changing thei...
Custome passes name interchanges with each other on changing their index in custom Pass volume. Steps to repro:1. Create anew HDRP p... Read more
[Android][Gradle] aab fails to build on a very large project
Reproduction steps:1. Open the user's supplied project2. Use the default (debug) Keystore3. Build the .aab Expected result: the aab ... Read more
The mouse curosr in the graph can sometimes turn to text input.
When attempting to select a node connection the mouse cursor can change to a text input cursor.It doesn't harm mouse input but can m... Read more
All of the DLL files are compiled when reimporting asmdef file without a...
How to reproduce:1. Open user's attached "AsmDefCompilation" project2. Right-click on "needle.Analysis.Compilation.asmdef" (found in... Read more
[Packman] Packages in Package Manager are left selected when clicking a ...
How to reproduce:1. Extract the attached "1268917 repro.zip" archive directly into your drive2. Open the "1268917 repro" project con... Read more
No active XRInputSubsystem available when entering Play Mode
How to reproduce:1. Open the attached "Repro.zip" project2. Open the "SampleScene" Scene3. Enter the Play Mode Expected result: No w... Read more
URP has no gamma correction for LightProbes
How to reproduce:1. Open attached "1268911.zip" and Scenes/SampleScene scene2. Navigate to Edit/Project Settings/Player3. Set Other ... Read more
[Android 4.4] Crash on dvmGetVirtualizedMethod (Cause: null pointer dere...
How to reproduce:1. Create a new project2. Enable Project Settings -> Player -> Optimized Frame Pacing3. Build and run on Andr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled