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[RayTacing] enable_ray_tracing_shader_debug_symbols pragma doesn't inclu...
When using #pragma enable_ray_tracing_shader_debug_symbols in HLSL code, the pragma doesn't cause the shader source to be included i... Read more
[UX] - Column Layout does not favour Length unit when window is resized
Reproduction steps:1. Open the attached “test-UIToolkit.zip“ project2. Open “SampleScene” scene3. Open Test.uxml asset in UI Builder... Read more
GameObject shadow's size increases when the "Shadow Caster 2D" Component...
Reproduction steps:1. Open the attached “ShadowCasterBug” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Enter the Pla... Read more
[HDRP] Error spam when assigning invalid custom material to a water comp...
If you assign an invalid custom material to a water component, the console will get sapmmed with errors similar to the following:{co... Read more
List's elements visually display the Script's reference when it actually...
Reproduction steps:1. Open the attached “Repro” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Select the “Assets/A.pr... Read more
[Linux][New Input System] "Select" and "Start" buttons are switched when...
Reproduction steps:1. Open the attached “Test Project” project2. Open the Build Settings window, change “Target Platform” to “Window... Read more
“UnityException: Could not find the requested Platform Texture Settings...
Reproduction steps:1. Open the attached “ASDQWE” project2. In the Project Window, select the “TEXTURELOCATION” Texture3. Observe the... Read more
References of an imported asset are lost and fileID is changed when it i...
How to reproduce:1. Open the “ScriptedImporterIssues.zip“2. Rename the “MyImage“ asset to “MyImage2“3. Select the “GameObject“ and n... Read more
Old style buttons are shown in the Nodes when using the Visual Effect Graph
How to reproduce:1. Create a new project with a 3D (URP) or 3D (HDRP) template2. Add a new Visual Effect Graph3. In the Visual Effec... Read more
Lighting is not working when one of the Entities is very far away
Reproduction steps:1. Open the attached project “RenderBug”2. Open the “Assets/OutdoorsScene” Scene3. In the Hierarchy window enable... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open