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[AppleTV][Metal] Rendering breaks with Anti Aliasing enabled on AppleTV ...
Steps to reproduce: 1. Open attached project2. Make sure 'Anti Aliasing' is enabled in Quality Settings (reproduces with 2x, 4x and ... Read more
Player fails to load if Video Dimensions are 4000x4000( or higher) and S...
To reproduce:1. Open attached project2. Select video in project window3. Enable transcode and set Custom dimensions to 4000x4000 or ... Read more
[PVR] OpenRL error Too many output rays emitted can still happen in rare...
OpenRL error Too many rays emitted is still displayed in some rare instances when settings are changed during a bake, such as switch... Read more
IMGUI not shown in build - not stripping enables it
-e: see title, works well in editor -repro:--open attached project--play test scene--notice IMGUI button--build and run for WebGL--N... Read more
Video is stuck and never finishes playing when transcoded with VP8 codec...
To reproduce:1. Open attached project2. Play scene Actual: Notice that Video is stuck at the end and never finishes playing (See att... Read more
Auto Mass is incorrectly calculated for Capsule Collider 2D
Reproduction steps:1. Open attached project;2. Click on the object "CapsuleCollider2D_bugged" and observe auto calculated mass value... Read more
"Dynamic batching: index buffer destination/source is NULL" when draggin...
"Dynamic batching: index buffer destination/source is NULL" when dragging a blank sub-sprite of a Multiple-mode sprite to the scene ... Read more
Unity crashes in <TypeTreeIterator::Next>, when a script is dragged over...
Reproduction steps:1. Open the attached project;2. Open the scene "Sandbox";3. Click on the object "Cube";4. Drag the script (for ex... Read more
[iOS] UnityWebRequest starts timing out with FuseSDK when app is returni...
When FuseSDK is used in the project, after going to background a few times, UnityWebRequest begins timing out. Steps to reproduce:1)... Read more
Inconsistent state of Shader (Material) when upgrading a project version
Reproduction steps:1. Open the attached project.2. Select or reimport the "material_1" in the project view. Actual behavior:Material... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code