Search Issue Tracker
Fixed in 5.6.0
Votes
1
Found in
5.6.0f1
Issue ID
891079
Regression
Yes
[AppleTV][Metal] Rendering breaks with Anti Aliasing enabled on AppleTV with Metal graphics API
Steps to reproduce:
1. Open attached project
2. Make sure 'Anti Aliasing' is enabled in Quality Settings (reproduces with 2x, 4x and 8x)
3. Build for AppleTV and run on device
4. Rendering is completely broken (see screenshot)
Does not reproduce with GLES3/GLES2.
Does not reproduce with iOS.
Reproduced with: 5.6.0b5, 5.6.0f1
Not reproducible with: 5.5.2p2
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
bryandevvv
Aug 01, 2018 18:51
I'm seeing this exact bug in 2018.2.1f1.
Fine on IOS
Any Anti Aliasing except "disabled" on tvOS causes black screen.
Xcode console shows for each frame:
Execution of the command buffer was aborted due to an error during execution. Ignored (for causing prior/excessive GPU errors) (IOAF code 4)