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Font asset is re-imported and kerning values are set up each time when s...
How to reproduce: 1. Create a new empty project 2. Import the user's attached .ttf font asset 3. Go to File -> Build Settings 4. Swi... Read more
_CameraDepthTexture is not generated when SSAO and Depth Texture options...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Open Frame D... Read more
Rendering artifacts when using Depth Mask shader in WebGL
How to reproduce: 1. Open the attached project "DepthMaskTest.zip" 2. Build And Run the project for WebGL Development Build Exp... Read more
Editor gets stuck on Reloading Domain when re-entering Play mode after s...
Reproduction steps: 1. Open the attached “IN-91449” project 2. Open the “SampleScene” Scene 3. Enter Play mode 4. In the Game vi... Read more
Platform Effector 2D Component's disabled "Use Side Friction" property d...
Reproduction steps: 1. Open the attached project 2. Open the "SampleScene.unity" Scene located in "/Assets/Scenes/" in the Project w... Read more
[Metal] Declaring a TexCoord Attribute as an int4 shows “Metal: Error cr...
How to reproduce: 1. Open the user’s attached “MetalVertexAttributeErrorRepro.zip” project 2. Observe the Console window Expected r... Read more
HideFlags.HideInHierarchy is not serialized correctly when saving change...
How to reproduce: 1. Open the “BugReportWireframe.zip“ project 2. Double-click “SampleGameObject“ in the Project tab 3. Select on... Read more
[Linux][Vulkan] Crash when opening searchable dialog
Reproduction steps: 1. Create a new 3D project 2. Open the “Scenes/SampleScene” Scene 3. Select any GameObject from the HIerarchy... Read more
[GrabPass] Screen flips upside down when using GrabPass, HDR and image e...
The game view is vertically flipped when the following conditions are met: - The camera renders a material that uses GrabPass. - HD... Read more
Colors in the "Material Validation" Scene view Draw Mode panels are not ...
Reproduction steps: 1. Open the attached "ContributeGIColors" project 2. Make sure the Scene window Draw Mode is "Contributors / R... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- “Invalid editor window of type: UnityEditor.ObjectSelector” error message is thrown when maximizing any Editor Window
- Standalone Build Resolution and Screen Mode settings do not match Player Settings when making new Standalone Builds
- Preview window buttons are pushed out by header text
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