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Votes

0

Found in

2022.3.56f1

6000.0.35f1

6000.1.0b3

6000.2.0a1

Issue ID

UUM-96042

Regression

No

_CameraDepthTexture is not generated when SSAO and Depth Texture options are enabled in URP Asset

-

Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. Open Frame Debugger (Window > Analysis > Frame Debugger)
4. Select “(RP 2:0) Draw Skybox“ drop-down arrow
5. Select the “Camera.RenderSkybox” drop-down arrow
6. Select “Draw Mesh”
7. Observe the RenderTarget in the Details

Expected result: “_CameraDepthTexture” exist
Actual result: “_CameraTargetAttachmentA” is present

Reproducible with: 2022.3.56f1, 6000.0.35f1, 6000.1.0b3, 6000.2.0a1

Testing environment: Windows 10 Enterprise 21H2, Apple M1 Ultra
Not reproducible on: No other environment tested

Note:
- Does not reproduce with SSAO disabled

  1. Resolution Note:

    Hello.

    When using rendering features that require a depth prepass, _CameraDepthTexture is generated during the depth prepass (in this case the DepthNormalPrepass) and is available as input for all subsequent passes. Doing a subsequent depth copy after the opaque pass is redundant and is optimized away.

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