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Votes
0
Found in
2022.3.56f1
6000.0.35f1
6000.1.0b3
6000.2.0a1
Issue ID
UUM-96042
Regression
No
_CameraDepthTexture is not generated when SSAO and Depth Texture options are enabled in URP Asset
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. Open Frame Debugger (Window > Analysis > Frame Debugger)
4. Select “(RP 2:0) Draw Skybox“ drop-down arrow
5. Select the “Camera.RenderSkybox” drop-down arrow
6. Select “Draw Mesh”
7. Observe the RenderTarget in the Details
Expected result: “_CameraDepthTexture” exist
Actual result: “_CameraTargetAttachmentA” is present
Reproducible with: 2022.3.56f1, 6000.0.35f1, 6000.1.0b3, 6000.2.0a1
Testing environment: Windows 10 Enterprise 21H2, Apple M1 Ultra
Not reproducible on: No other environment tested
Note:
- Does not reproduce with SSAO disabled
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Resolution Note:
Hello.
When using rendering features that require a depth prepass, _CameraDepthTexture is generated during the depth prepass (in this case the DepthNormalPrepass) and is available as input for all subsequent passes. Doing a subsequent depth copy after the opaque pass is redundant and is optimized away.