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InvalidOperationException error when changing Timeline Playable tracks f...
How to reproduce:1. Open the attached "RecorderError.zip" project2. In Project Window expand the "DirectorTimeline" - > In Inspec... Read more
Tiling menu greyed out on mac editor resize button
1. hover over or click and hold resize button for editor window2. expected: tiling menu appears and options to enter split view can ... Read more
Camera with Post-Processing layer renders at half resolution when Stereo...
How to reproduce:1. Open the attached "pfxBug" project2. Enter the Play Mode3. Change the Game view scale to 5x4. In the Game view C... Read more
[URP] An error is spammed in a Build when using 2D Light with the "Use N...
How to reproduce:1. Open user's attached "Render Bug Repro" project2. Open the "SampleScene" Scene3. Open the Build Settings (File-&... Read more
[Editor] Changing properties of multiple presets of "Tags & Layers" refl...
When multiple preset files of "Tags & Layers" are created and then tags or layers are added in every preset file then all the ta... Read more
[Editor] New Tags and Sorting Layers are not created and added in the li...
When new Tags or Sorting Layers are created in the Preset file of "Tags & Layers" then they are not getting created and added in... Read more
[Android] "Unable to find lib_burst_0_0 and _burst_0_0" message logged w...
This does not have any effect on the actual Burst functionality, just an effort to load split libraries. Read more
Private variables are very hard to drag into a graph
It's very hit and miss when trying to drag private variables from the Bolt Explorer window into the graph. Sometimes it works someti... Read more
Invoke button in the inspector throws a GUI drawing error
Steps to repro- Open this project- Select the Main Camera in the Hierarchy- In the inspector find the Bolt Component- Click the invo... Read more
[Editor] Bundle Identifier name doesn't update on changing the Company a...
On changing "Company Name" and "Product Name" in the Player Settings, Bundle Identifier name doesn't update automatically under "Oth... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject