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0
votes
Fixed

[Cinemachine] Unable to change Virtual Cameras Dead Zone Width and Heigh...

Package: Cinemachine

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Oct 25, 2019

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Version/s: 2.3.4

Unable to change Virtual Cameras Dead Zone/Soft Zone Width and Height in Game View. Focal yellow dot does not have the freedom to ch... Read more

0
votes
Fixed

[Probuilder] Newly created Poly shape GO disappears from hierarchy if us...

Package: Probuilder

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Oct 25, 2019

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Version/s: 4.0.2

Steps To Reproduce 1. Create a new Project 2. Window > Package Manager > Probuilder > Install 3. Tools > Editor > New Poly Shape 4.... Read more

0
votes
Fixed

[DirectX12] Editor crashes on changing the texture of Face/Outline prope...

Windows

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Oct 25, 2019

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Version/s: 2019.2.0a7, 2019.3.0a1, 2019.3.0b8, 2020.1.0a1

Editor crashes on changing the texture of Face/Outline property of Material Presets shader in TextMesh-Pro with Direct3D12 Graphics ... Read more

0
votes
Fixed

[2D] "Invalid targetHash" and "Assertion failed" error messages when de...

Asset - Database

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Oct 25, 2019

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Version/s: 2020.1.0a3

"Invalid targetHash" and "Assertion failed" error messages when deleting packed atlases Error messages occur when atlases are packe... Read more

0
votes
Fixed
0
votes
By Design

[FBX Exporter] is not exporting Game object's LODs

Package: FBX Exporter

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Oct 24, 2019

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Version/s: 2.0.3

How to reproduce: 1. Open attached project ("FBXExporter.zip") 2. Open SampleScene scene 3. In Hierarchy window right-click Wheel Ga... Read more

0
votes
Fixed

[FBX Exporter] GameObjects with identical Materials and Meshes names exp...

Package: FBX Exporter

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Oct 24, 2019

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Version/s: 2.0.3

How to reproduce: 1. Open attached project ("FBXExporter.zip") 2. Open SampleScene scene 3. In Hierarchy window right-click ExportTe... Read more

3
votes
Fixed

Error with .NET Standard 2.0 assemblies depending on their place in Assets

Scripting

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Oct 24, 2019

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Version/s: 2018.4, 2019.2.3f1, 2020.1

To reproduce: 1) Open the attached project and scene 2) Play it Expected: `1` and `2` are output in the console 3) Insert one of t... Read more

0
votes
Won't Fix

90' offset on Generic animation import

Asset - Importers

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Oct 24, 2019

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Version/s: 2019.3.0a3

Motion files have a 90' offset on Generic animation import. Attached project contains a model file (DefaultMale) and multiple motio... Read more

0
votes
Duplicate

Light Probes don't capture indirect light when "Reload Scene" is disable...

Progressive Lightmapper

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Oct 24, 2019

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Version/s: 2019.3, 2020.1, 2020.1.0a9

How to reproduce: 1. Open the attached project's "case_1193878-Project.zip" Scene labeled "PhysicsTest" 2. Enter the Play Mode and I... Read more

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