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[Cinemachine] Unable to change Virtual Cameras Dead Zone Width and Heigh...
Unable to change Virtual Cameras Dead Zone/Soft Zone Width and Height in Game View. Focal yellow dot does not have the freedom to ch... Read more
[Probuilder] Newly created Poly shape GO disappears from hierarchy if us...
Steps To Reproduce 1. Create a new Project 2. Window > Package Manager > Probuilder > Install 3. Tools > Editor > New Poly Shape 4.... Read more
[DirectX12] Editor crashes on changing the texture of Face/Outline prope...
Editor crashes on changing the texture of Face/Outline property of Material Presets shader in TextMesh-Pro with Direct3D12 Graphics ... Read more
[2D] "Invalid targetHash" and "Assertion failed" error messages when de...
"Invalid targetHash" and "Assertion failed" error messages when deleting packed atlases Error messages occur when atlases are packe... Read more
[FBX Exporter] is not exporting Game object's LODs
How to reproduce: 1. Open attached project ("FBXExporter.zip") 2. Open SampleScene scene 3. In Hierarchy window right-click Wheel Ga... Read more
[FBX Exporter] GameObjects with identical Materials and Meshes names exp...
How to reproduce: 1. Open attached project ("FBXExporter.zip") 2. Open SampleScene scene 3. In Hierarchy window right-click ExportTe... Read more
Error with .NET Standard 2.0 assemblies depending on their place in Assets
To reproduce: 1) Open the attached project and scene 2) Play it Expected: `1` and `2` are output in the console 3) Insert one of t... Read more
90' offset on Generic animation import
Motion files have a 90' offset on Generic animation import. Attached project contains a model file (DefaultMale) and multiple motio... Read more
Light Probes don't capture indirect light when "Reload Scene" is disable...
How to reproduce: 1. Open the attached project's "case_1193878-Project.zip" Scene labeled "PhysicsTest" 2. Enter the Play Mode and I... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spot Light with 'Box' Shape stops working when it collides with Mesh
- Accepting Asset Store EULA endless loop in Package Manager window
- “InvalidOperationException: Sequence contains no matching element“ error when reenabling a custom Debug Draw Mode
- Prefab that contains a layout group is marked as changed by the Editor when opened
- Emission animation does not appear when the "Emission Map" parameter is set to black in a Lit material