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Audio clips after switching scene when scene has Timeline audio playing
How to reproduce: 1. Open attached project ("Audio Mixer Volume Blip.zip") 2. Open Test Scene A scene 3. Enter Play mode Expected r... Read more
[Build] Building an Asset Bundle varient results in an unclear error wit...
How to reproduce: 1. Open the attached project '1197194repro.zip' 2. Execute 'Assets -> Build AssetBundles' Expected results: Asset... Read more
[IL2CPP] Application crashes when accessing structure property by delegate
To reproduce: 1. Open attached project 2. Make sure backend is set to IL2CPP 3. Build and run the project 4. Press the "ClickMe" but... Read more
[IL2CPP] Build fails on x86 with C++ source code native plugins
Steps to reproduce: 1. Download attached project 2. Change architecture to x86 3. Build project Expected results: Build is successf... Read more
[iOS][tvOS] Memory Leak related to Animations when calling "ConstructArr...
Reproduction steps: 1. Import "The Blacksmith: Characters" package from the Asset Store 2. Set "Volund" scene as the Main Scene 3. "... Read more
Calling AsyncGPUReadback.Request crashes Editor when using OpenGLCore Gr...
Steps to reproduce: 1. Download 1197789_repro.zip and open "Test" scene 2. Switch Graphics API to OpenGLCore 3. Enter play mode Res... Read more
Default Is Native Resolution is ignored when Fullscreen Mode has been ch...
Reproduction steps: 1. Open attached project "1216508_resolution" 2. Go to Edit > Project Settings > Player > Resolution and Present... Read more
[Encoding/compression] Changing "Lightmap Encoding" setting does not tak...
To reproduce: 1. Open the project in case 1195549, 2. Edit File->Build Settings...->Player Settings...->Player->Lightmap Encoding, ... Read more
If the parent UI Object has "IPointerDownHandler", then it blocks childs...
Reproduction steps: 1. Open "1186487" project 2. Enter Play mode 3. Click on the "Working" button 4. Note output "Click Detected on ... Read more
AsyncGPUReadback returns incorrect result on Vulkan
Steps to reproduce: 1. Download the attached project and open "Test" scene 2. Build a Standalone project with D3D11 or D3D12 3. Noti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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