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Audio clips after switching scene when scene has Timeline audio playing
How to reproduce:1. Open attached project ("Audio Mixer Volume Blip.zip")2. Open Test Scene A scene3. Enter Play mode Expected resul... Read more
[Build] Building an Asset Bundle varient results in an unclear error wit...
How to reproduce:1. Open the attached project '1197194repro.zip'2. Execute 'Assets -> Build AssetBundles' Expected results: Asset... Read more
[IL2CPP] Application crashes when accessing structure property by delegate
To reproduce:1. Open attached project2. Make sure backend is set to IL2CPP3. Build and run the project4. Press the "ClickMe" button ... Read more
[IL2CPP] Build fails on x86 with C++ source code native plugins
Steps to reproduce:1. Download attached project2. Change architecture to x863. Build project Expected results: Build is successfulAc... Read more
[iOS][tvOS] Memory Leak related to Animations when calling "ConstructArr...
Reproduction steps:1. Import "The Blacksmith: Characters" package from the Asset Store2. Set "Volund" scene as the Main Scene3. "Exp... Read more
Calling AsyncGPUReadback.Request crashes Editor when using OpenGLCore Gr...
Steps to reproduce:1. Download 1197789_repro.zip and open "Test" scene2. Switch Graphics API to OpenGLCore3. Enter play mode Results... Read more
Error : RigidBody2D has an invalid movement state index during removal
Reproduction: - Load the attached project "RigidBody2D has an invalid movement state indez during removal.7z"- Load the TestScene- P... Read more
[Encoding/compression] Changing "Lightmap Encoding" setting does not tak...
To reproduce: 1. Open the project in case 1195549,2. Edit File->Build Settings...->Player Settings...->Player->Lightmap ... Read more
If the parent UI Object has "IPointerDownHandler", then it blocks childs...
Reproduction steps:1. Open "1186487" project2. Enter Play mode3. Click on the "Working" button4. Note output "Click Detected on Butt... Read more
AsyncGPUReadback returns incorrect result on Vulkan
Steps to reproduce:1. Download the attached project and open "Test" scene2. Build a Standalone project with D3D11 or D3D123. Notice ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject