Search Issue Tracker
By Design
Votes
0
Found in
2017.4
2018.4
2019.2
2019.3
2020.1
Issue ID
1113163
Regression
No
[iOS][tvOS] Memory Leak related to Animations when calling "ConstructArray<T>"
Reproduction steps:
1. Import "The Blacksmith: Characters" package from the Asset Store
2. Set "Volund" scene as the Main Scene
3. "Export and Run"
4. Notice in Xcode that the amount of used memory is trending upwards
Actual Result: Memory Leak related to Animations
Reproduced with: 2020.1.0a13, 2019.3.0b10, 2019.2.12f1, 2018.4.12f1, 2017.4.34f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
- Crash on OnDemandScheduler::HandleImportWorkerLogs when performing various Unity operations
Resolution Note (2020.1.X):
The leak detected by Instrument is a false positive. The animation component has a memory pool that is sometimes detected as a leak even though it is not.