Search Issue Tracker
By Design
Votes
0
Found in
2017.4
2018.4
2019.2
2019.3
2020.1
Issue ID
1113163
Regression
No
[iOS][tvOS] Memory Leak related to Animations when calling "ConstructArray<T>"
Reproduction steps:
1. Import "The Blacksmith: Characters" package from the Asset Store
2. Set "Volund" scene as the Main Scene
3. "Export and Run"
4. Notice in Xcode that the amount of used memory is trending upwards
Actual Result: Memory Leak related to Animations
Reproduced with: 2020.1.0a13, 2019.3.0b10, 2019.2.12f1, 2018.4.12f1, 2017.4.34f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor freezes and constantly repaints when the Open XR's Project Validation Player Settings are opened
- Tile Palette’s “(Paint on SceneRoot)” tilemap has “hide” and “ping” target buttons but they do nothing when clicked
- Texture memory does not get released when using Direct3D12 Graphics API
- Element background colors change places in Game window after reopening UI Builder
- Unity Theme can't be changed when any compilation errors are thrown
Resolution Note (2020.1.X):
The leak detected by Instrument is a false positive. The animation component has a memory pool that is sometimes detected as a leak even though it is not.