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0
votes
By Design

GameObject.isActive Property is sometimes ignored when using it with Ani...

Animation

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Nov 08, 2019

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Version/s: 2018.4, 2019.2, 2019.3, 2019.3.0b9, 2020.1

How to reproduce:1. Open the attached project2. Open the Scene labeled "SampleScene"3. Enter the Play Mode4. Inspect the Animation i... Read more

0
votes
Fixed

[iOS] Service related files and folders created under Documents folder o...

Analytics

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Jan 15, 2020

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Version/s: 2018.4, 2019.2.17f1

How to reproduce:1. Create a new project2. Enable Analytics service for the Project (Windows > General > Services)3. Build the... Read more

1
votes
Fixed

Imported Object's Settings properties are not saved in the Inspector Deb...

Asset - Importers

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Nov 07, 2019

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Version/s: 2017.4, 2018.4, 2018.4.5f1, 2019.2, 2019.3, 2020.1

How to reproduce:1. Open the attached '1197056-imported-object-settings.zip' project2. Select the 'Mario' image in Project Browser3.... Read more

0
votes
Duplicate

Double clicking Full Stacktrace Log in Console window doesn't open IDE

Windows

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Nov 08, 2019

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Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2019.3.0b10, 2020.1

Steps to reproduce:1. Download 1197288_repro.zip project2. Enabled full Stack Trace (In Console's window context menu, Stack Trace L... Read more

0
votes
Fixed

Editor crashes after throwing "GetGfxDevice() should only be called from...

2D

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Sep 04, 2019

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Version/s: 2017.4.16f1, 2017.4.31f1, 2018.3.0b7, 2019.2.0a5

How to reproduce:1. Open the project, provided in the EnvIromen VM ("Editor Crash Unity Project")2. Enter Playmode Expected result: ... Read more

3
votes
Fixed

Error with .NET Standard 2.0 assemblies depending on their place in Assets

Scripting

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Oct 24, 2019

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Version/s: 2018.4, 2019.2.3f1, 2020.1

To reproduce:1) Open the attached project and scene2) Play it Expected: `1` and `2` are output in the console 3) Insert one of the t... Read more

2
votes
Fixed

[UWP] Going from FullScreen to Windowed mode no longer rescales app corr...

Universal Windows Platform

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Nov 04, 2019

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Version/s: 2019.2.9f1, 2019.2.10f1

Steps to reproduce:1. Download 1196004_repro.zip2. Switch platform to UWP and build project3. Build the project with Visual Studios4... Read more

0
votes
Fixed

Crash in SpookyHash::Short when marking a model loaded from Asset Bundle...

Progressive Lightmapper

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Nov 11, 2019

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Version/s: 2019.2, 2019.2.8f1, 2019.3, 2020.1

How to reproduce:1. Open user-submitted project (AssetBundleTest)2. In the Menu bar select Test > Load3. In the Hierarchy window ... Read more

0
votes
By Design

RealTime Lighting lits the same materials differently after switching pl...

Progressive Lightmapper

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Nov 08, 2019

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Version/s: 2019.2, 2019.2.11f1, 2019.3, 2020.1

Steps to reproduce:1. Open user's attached project "TangentIssue.zip"2. Make sure the Android Platform has been selected3. Open Scen... Read more

0
votes
Won't Fix

[MAC] Crash on _platform_strlen when calling SetInputFloat with invalid ...

Scripting

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Dec 29, 2019

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Version/s: 2019.1, 2019.2, 2019.3.0f3

How to reproduce:1. Open attached project "MaterialsSubstance.zip"2. Open "SampleScene" scene in "Scenes" folder3. Enter Play Mode4.... Read more

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