Search Issue Tracker
By Design
Votes
0
Found in
2018.4
2019.2
2019.3
2019.3.0b9
2020.1
Issue ID
1197244
Regression
No
GameObject.isActive Property is sometimes ignored when using it with Animator Keyframes
How to reproduce:
1. Open the attached project
2. Open the Scene labeled "SampleScene"
3. Enter the Play Mode
4. Inspect the Animation in Game View
Expected result: Every time when the card appears there is a Particle effect shown.
Actual result: Sometimes the Particle effect is not shown when a card appears
Reproducible in: 2018.4.13f1, 2019.2.12f1, 2019.3.0b10, 2020.1.0a13
Couldn't test with Unity 2017.4.34f1 (Unity crashes unexpectedly when downgrading the project)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Specular lighting visible in a camera with Path Tracing when Preserve specular lighting is disabled in observed material
- Cinemachine package throws CS1061 errors in the Console when installed in a project that has HDRP and URP installed
- Editor.log file size grows rapidly when a scene exceeds the "Maximum Shadow on Screen" limit setting in the HDRP Asset
- Player build freezes after calling Application.Quit() when the scripting backend is set to IL2CPP
- Texture is not applied on a Custom Render Texture when a Cubemap is selected as the texture
Resolution Note:
This is a limitation of the animation system. Curves are not evaluated precisely at transition and it shouldn't be relied on to set the state of game objects.
You can use animation events instead which will also be processed at the last frame of the animation clip.