Search Issue Tracker
Game Objects instantiated from Asset Bundles don't retain serialized values
Repro steps: 1. Open attached project and make sure build target is Android 2. Close Unity, adjust build.sh in the project's folder ... Read more
[Linux] [Android] IL2CPP build fails with Access denied error, insuffici...
How to reproduce: 1. Create or open any project with a Unity version that was downloaded through the Hub (along with the Android SDK... Read more
[XR][Oculus Quest] Reflections are rendered differently per eye
Repro steps: 1. Open QA attached project "repro_1183721" 2. Build and run on Oculus Quest Actual: Reflection is rendered different... Read more
Package list is misaligned with arrows which expand packages previous ve...
To reproduce: 1. Open the Package Manager in any project 2. Observe the arrows in the Packages list Expected: Arrows are aligned wi... Read more
[WindowManagement] NullReferenceException occurs when changing Windows U...
NullReferenceException is thrown on changing scale factor of the screen from Window's display settings. Refer the attached Video St... Read more
[Mono] [Coverage] "mono_profiler_get_coverage_data" returns wrong data
How to reproduce: 1. Open "mono_profiler_coverage_wrong_data.zip" project 2. Enable Code Coverage (Preferences > General > Enable Co... Read more
Asset Bundles have different CRC values when Game Window Aspect Ratio is...
Repro steps: 1. Open user attached "BundlesTest.zip" project 2. In the top menu, go to Bundles > Build Asset Bundles 3. Go to the... Read more
[HDRP] Minor UI issue, SSAO text in Frame Settings never fits
Small UI issue where Screen Space Ambient Occlusion never fits in Project Settings-> HDRP Default Settings -> Frame Settings -> Defa... Read more
UnityEngine.MinAttribute is not restricting the value of a variable when...
To reproduce: 1. Open attached project ("case_1183703.zip") 2. Open "Test" Game Object from Hierarchy 3. In the Inspector window try... Read more
[VCS] Inspector Check Out button does not show up when the initial selec...
How to reproduce: 1. Create a new project in your preferred workspace and open it 2. Connect it to Perforce 3. Create 3 new scripts ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Capacity field in the “Particle System Info“ is not updated when changing the Visual Effects Graph is not saved
- [VFXG] Setting an exposed texture to none assigns a random texture
- Rigidbody2D with interpolation position breaks when rotation is set and Time.timeScale is adjusted
- Non-bold Japanese characters become bolder when the first button has those characters in bold in a custom window rootVisualElement
- The window divider between the Project and Animator windows does not move when trying to drag it from the Animator window side