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SRP Batcher doesn't support 32 bit vertex index buffer mesh on dx11
Steps to reproduce:- Open attached project- Open scene \Assets\Scenes\BodyOnly.unity- Enable SRP batcher in \Assets\Settings\HDRende... Read more
[Editor] Unity Crashes on deleting assets from explorer/finder while the...
Unity crashes on deleting files after creating meta files but before the scripts compile Steps to reproduce:1. Open Hub/Unity Launch... Read more
"Original Prefab" and "Replace Base" loose information about prefabs tha...
Scenario1:1. Add GameObject and child to it2. Convert child to prefab3. Convert parent to prefab4. Drag parent to Project Browser an... Read more
[IL2CPP] [iOS] An exception is thrown when using the Dataflow Blocks to ...
How to reproduce:1. Open the attach project2. Build for iOS and deploy the Xcode project to the iOS device3. In the app input any nu... Read more
Preferences window becomes locked when opened in Basic Tutorials
How to reproduce:1. Start one of the "Basic Tutorials" levels2. Open the Preferences window3. Try to close the Preferences window Ex... Read more
[Windows] High Input Polling rates can impact Editor performance
Steps to reproduce:1. Download and open the attached project2. Move the mouse inside the scene view Expected result: little to no pe... Read more
[MacOS] Crash at pthread_mutex_lock when turning off JoyCon controller h...
To reproduce:1. Open users attached project "JoyconLibCrashBug.zip"2. Connect JoyCons to iMac with Bluetooth observe as the little l... Read more
[Android][OpenGLES] Tree billboards are not transparent in the player
Steps to reproduce:1. Open QA attached project2. Build & Run to an Android device3. Observe the black tree billboards Expected r... Read more
[XR][iOS][Cardboard] View in player fills only half of screen on iPad
1. Create a new project;2. Enable Virtual reality;3. Add Cardboard as VR SDK;4. Build and run on iPad. Expected result: the view fil... Read more
[iOS][Cardboard][Metal] The game view is inverted on iOS devices
To reproduce:1. Open attached project;3. Make sure VR is enabled and Cardboard is set as VR SDK;4. Make sure Graphics API is set to ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used