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[Android][OpenGLES] Tree billboards are not transparent in the player



Steps to reproduce:
1. Open QA attached project
2. Build & Run to an Android device
3. Observe the black tree billboards

Expected result: tree billboards should be transparent

Reproduced in: 2019.2.0a3, 2019.1.0b2, 2019.1.0a13
Not reproduced in: 2019.1.0a9, 2018.3.3f1, 2018.2.20f1, 2017.4.19f1

Tested devices:
Reproduced on OpenGLES3 and OpenGLES2:
VLNQA00023, Xiaomi Mi 4i (Mi 4i), Android 5.0.2, CPU: Snapdragon 410 MSM8916, GPU: Adreno (TM) 405
VLNQA00022, Xiaomi Redmi Note 3 (Redmi Note 3), Android 5.1.1, CPU: Snapdragon 617 MSM8952, GPU: Adreno (TM) 510
VLNQA00220, Samsung Galaxy Note9 (SM-N960F), Android 8.1.0, CPU: Exynos 9 Series 9810, GPU: Mali-G72

  1. Response avatar

    Resolution Note:

    Since 2019.1.0a13 default render texture format depends on the back buffer format. Checking "Use 32-bit Display Buffer" in Android player settings fixes the issue.

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