Search Issue Tracker
By Design
Votes
0
Found in
2019.1.0a13
Issue ID
1117328
Regression
Yes
[Android][OpenGLES] Tree billboards are not transparent in the player
Steps to reproduce:
1. Open QA attached project
2. Build & Run to an Android device
3. Observe the black tree billboards
Expected result: tree billboards should be transparent
Reproduced in: 2019.2.0a3, 2019.1.0b2, 2019.1.0a13
Not reproduced in: 2019.1.0a9, 2018.3.3f1, 2018.2.20f1, 2017.4.19f1
Tested devices:
Reproduced on OpenGLES3 and OpenGLES2:
VLNQA00023, Xiaomi Mi 4i (Mi 4i), Android 5.0.2, CPU: Snapdragon 410 MSM8916, GPU: Adreno (TM) 405
VLNQA00022, Xiaomi Redmi Note 3 (Redmi Note 3), Android 5.1.1, CPU: Snapdragon 617 MSM8952, GPU: Adreno (TM) 510
VLNQA00220, Samsung Galaxy Note9 (SM-N960F), Android 8.1.0, CPU: Exynos 9 Series 9810, GPU: Mali-G72
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Overlay Image gets darker on each Camera when multiple Cameras are used
- Assertion failed on expression: 'scriptedImporterClass == SCRIPTING_NULL error when opening the standalone profiler window
- Disabled assets in Import Unity Package window aren't tracked but count as being selected by user
- [Windows] Crash on GetManagerFromContext when video is playing and creating High Definition 3D Projects after FMOD failed to switch back to normal output Error appeared
- GC Alloc produced when adding items to MultiColumnListView with Auto Assign Binding
Resolution Note (2019.2.X):
Since 2019.1.0a13 default render texture format depends on the back buffer format. Checking "Use 32-bit Display Buffer" in Android player settings fixes the issue.