Search Issue Tracker

By Design

Votes

0

Found in

2019.1.0a13

Issue ID

1117328

Regression

Yes

[Android][OpenGLES] Tree billboards are not transparent in the player

Mobile

-

Steps to reproduce:
1. Open QA attached project
2. Build & Run to an Android device
3. Observe the black tree billboards

Expected result: tree billboards should be transparent

Reproduced in: 2019.2.0a3, 2019.1.0b2, 2019.1.0a13
Not reproduced in: 2019.1.0a9, 2018.3.3f1, 2018.2.20f1, 2017.4.19f1

Tested devices:
Reproduced on OpenGLES3 and OpenGLES2:
VLNQA00023, Xiaomi Mi 4i (Mi 4i), Android 5.0.2, CPU: Snapdragon 410 MSM8916, GPU: Adreno (TM) 405
VLNQA00022, Xiaomi Redmi Note 3 (Redmi Note 3), Android 5.1.1, CPU: Snapdragon 617 MSM8952, GPU: Adreno (TM) 510
VLNQA00220, Samsung Galaxy Note9 (SM-N960F), Android 8.1.0, CPU: Exynos 9 Series 9810, GPU: Mali-G72

  1. Resolution Note (2019.2.X):

    Since 2019.1.0a13 default render texture format depends on the back buffer format. Checking "Use 32-bit Display Buffer" in Android player settings fixes the issue.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.