Search Issue Tracker
Fixed in 2019.2.X
Fixed in 2018.3.X, 2019.1.X
Votes
1
Found in
2018.3.0f1
Issue ID
1117374
Regression
Yes
"Original Prefab" and "Replace Base" loose information about prefabs that are nested
Scenario1:
1. Add GameObject and child to it
2. Convert child to prefab
3. Convert parent to prefab
4. Drag parent to Project Browser and choose "Original Prefab" from confirmation dialog
==>
Child is not a prefab instance anymore
Scenrio2:
1. Add GameObject and convert it to a prefab
2. Open this prefab and add child
3. Convert child to a prefab too
==> Child is nested prefab now
4. Drag root to Project Browser and choose "Create Base"
5. Drag root one more time and choose "Replace Base"
==>
Child is not a prefab instance anymore
Note: "Insert Base" behaves as expected
Regression somewhere between
Version 2018.3.0b12 (77f6238a7ced) <= not repro
Version 2018.3.0f1 (f023c421e164) <= repro here
Still repro in trunk Version 2019.2.0a2 (e535fdfaaf49)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- MacOS server cannot find libMonoPosixHelper.dylib when calling GZipStream
- Nothing happens when Generate Material Property checkbox is clicked in the Shader Graph
- Handles in the Curve Editor are not visible when using Light Theme
- Terrain Brush 'Mask Texture' field Object Picker window doesn't have package assets hidden by default
- Memory usage increases with each selected object in the Object Picker window
Add comment