Search Issue Tracker
Fixed in 2019.2.X
Votes
0
Found in
2018.2.0a1
2019.1.0a14
Issue ID
1117382
Regression
Yes
[Editor] Unity Crashes on deleting assets from explorer/finder while the project is being created
Unity crashes on deleting files after creating meta files but before the scripts compile
Steps to reproduce:
1. Open Hub/Unity Launcher
2. Click on "Create Project"
3. Navigate to the folder where the new project was created
4. (Mac only) If meta files are not shown, press Cmnd + Shift + . to show hidden files
5. Delete files inside Assets folder after their meta files are created
Note:
1. When using older versions of unity, if SampleScene is not available, copy a file so that a meta file can be created, and then delete it.
2. Unity does not crash if files are deleted before meta files are created
3. Refer attached video
Actual result:
Unity crashes when the files are deleted
Expected result:
Unity opens gracefully and shows the warning "A meta data file (.meta) exists but its asset '<assetname>' can't be found."
Reproduced in:
2019.2.0a2, 2019.2.0a1, 2019.1.0a14, 2018.3.0f2, 2018.2.0a1
Working fine in:
2018.1.9f2, 2017.4.15f1
Environment:
Windows & Mac
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigidbody2D.Slide API does not have the needed configuration when creating a 2D Top-Down character controller
- Opening reference for "Playables"component redirects to a missing page
- Sprite Renderer image is changed when switching Mask Interaction and changing Sprite to a shared Sprite
- An unsigned integer is not compared with an integer correctly in player when using IL2CPP backend
- Graphical artifacts are being rendered in Scenes that are loaded during run-time when GPU Resident Drawer is turned on
Add comment