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Static batching does not batch objects when trying to batch plane with a...
How to reproduce:1. Open the attached project '1367922.zip'2. Open 'SampleScene' Scene3. Enter Play mode4. Observe the 'Batches' and... Read more
[Probuilder] The Position Y value of the Game Object's Face changes at t...
Reproduction steps:1. Open the "1368465.zip" project2. Open the "SampleScene" Scene3. Drag and drop the "MyPrefab" Prefab into the S... Read more
Shortcuts with Command key on MacOS do not work with Text Input Fields w...
Reproduction steps:1. Open user's attached "TMPMacOSInputBug.zip" project2. Open "SampleScene" Scene3. Switch to "WebGL" target plat... Read more
[HL2] Spatial mapping mesh is not created when Unity Splash Screen is di...
How to reproduce:1. Open the attached project "MRTKTesting.zip"2. Open Edit>Project Settings...3. Disable Splash Screen (Player&g... Read more
Cloth Material glitches out when running at inconsistent framerate or du...
How to reproduce:1. Open the user attached "1122997-ClothChanges31.zip" project2. Open the "SampleScene" Scene located in the Scenes... Read more
WebGL Player is stuck on the gray screen when Company Name includes quot...
Reproduction steps:1. Create a new project2. Go to Player Settings > Player add " (quotation mark) to the Company Name3. Switch B... Read more
[UWP] Can't play files in Video Library in UWP Build
Reproduction steps:1. Open project "VideoPlayerUwpRepro.zip"2. Copy the mp4 file in Assets/StreamingAssets/notevenclose.mp43. Open F... Read more
URP shaders used in UI Images are rendered incorrectly
Reproduction steps:1. Open user-submitted project2. Open "UI shader bug" Scene3. Enter Play Mode Expected result: Half-transparent b... Read more
[General][AssetDB][URP] Adding URP to the project causes reimports of ma...
The same repro project shows two sides of the same problem: 1) URP assets in HDRP cause endless reimporting of shadergraphs and mate... Read more
String Literal may be garbage collected when building project with IL2CP...
How to reproduce:1. Download .Net 5 SDK2. Open the user attached "TestStringLiteral.zip" project3. Change the Scripting Backend to I... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open