Search Issue Tracker
Won't Fix
Votes
0
Found in
2020.3.10f1
2021.1.18f1
2021.2.0a3
2022.1
Issue ID
1367922
Regression
Yes
Static batching does not batch objects when trying to batch plane with another object
How to reproduce:
1. Open the attached project '1367922.zip'
2. Open 'SampleScene' Scene
3. Enter Play mode
4. Observe the 'Batches' and 'Saved by batching' parameters in the Statistics window in the Game view
Expected results: Batches shows 8 and Saved by batching shows 4
Actual results: Batches shows 12 and Saved by batching shows 0
Reproducible with: 2020.3.10f1, 2020.3.22f1, 2021.2.0a3, 2021.2.2f1, 2022.1.0a15
Not reproducible with: 2019.4.32f1, 2020.3.9f1, 2021.2.0a2
Notes:
- On Unity 2021.2.0a2 the result is different from the actual/expected results (Batches shows 0 and Saved by batching shows 0)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Resolution Note (2022.1.X):
It is expected that the default plane and cube meshes will not be combined by the static batcher because the static batcher will not combine meshes with different vertex formats as of 2020.3.10f1. We will update the Unity Manual to include this restriction.