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Timeline Control track, new recorded animation clip does not evaluate
Timeline Control track, new recorded animation clip does not evaluate When creating a new animation track/clip within a nested Contr... Read more
[PLM] Very bright values possibly caused by overlapping geometry and dir...
How to reproduce:1. Open the user's project2. Enter Play Mode3. Observe the wall while moving the camera Expected result: Wall is da... Read more
[Android] Manifest does not correctly reflect the OpenGL version require...
Steps to reproduce:1. Open user attached project2. Check the player settings and observe that Graphics API is set to OpenGLES33. Exp... Read more
Package Manager UI does not show up and there are compilation errors whe...
How to reproduce: 1) Create a new project in 2018.32) Disable all modules3) Open the project in 2019.1 Result: Package Manager Windo... Read more
[Windows][DX12] When Gsync option is enabled in nVidia control, Player c...
This crash happens in a very specific condition:- multiple monitor setup with one of them a Gsync monitor- nVidia Gsync option is en... Read more
Unity Crashes on GC_win32_get_memObject when allocating a lot of objects
How to reproduce:1. Open user's attached project2. Open and launch scene "Samplescene"3. Select cube gameObjects under "MemoryChunk"... Read more
[LWRP] Cyan level is too high in the LWRP template scene when using Gamm...
To reproduce:1. Create a new project with LWRP template (for 2019.1 version use Unity hub)2. Open SampleScene3. Switch color space t... Read more
The Scene is saved when AssetModificationProcessor.IsOpenForEdit returns...
How to reproduce:1. Open attached "Repro-OpenForEditBroken.zip" project2. Make a change to the Scene3. Save the Scene Expected resul... Read more
[Regression] Window as a Transparent overlay fails when using DwmExtendF...
How to reproduce:1. Open the user-submitted project ("TransparentWindow.zip") and open "Scene"2. Build the project and run it3. In t... Read more
Particle System scatters differently when in Play Mode
How to reproduce:1. Open attached project ("case_1111134-ParticleSystem.zip")2. In the Hierarchy, select ParticleSystemGruen3. Inspe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Polyspatial Material swap set animations are not firing when used in Play Mode and Players
- Incomplete shortcuts are displayed in the "Set" dropdown in Visual Effects Graph VFX Control subwindow
- Version change sub-window closes automatically when "Add Modules" subwindow is closed
- RenderTexture content from 'Depth Only' camera is not rendered correctly on UI RawImage when Multithreaded Rendering is enabled on specific MediaTek devices.
- Weight Brush Overlay text is clipped in Sprite Editor