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”IOException” is triggered by ApiUpdater when opening a project
How to reproduce:1. Open the user’s attached “Demo.zip” project2. Open the “Editor.log” file3. Observe the file Expected result: “Ex... Read more
Text after the first space gets deleted when the font asset is created w...
How to reproduce:1. Build And Run the user’s attached “font-definition-bug.zip” project2. Observe the result Expected result: “Text ... Read more
EntityComponentSystemSamples project build fails with InvalidOperationEx...
Reproduction steps:1. Open the attached project “EntitiesSamples“2. Build the project Expected result: Build succeedsActual result: ... Read more
“Reuse Collision Callbacks” setting is disabled in a new project if usin...
How to reproduce:1. Create a new project with a 3D (URP) or 3D (HDRP) template2. Go to Project Settings and observe the “Reuse Colli... Read more
String Table marked as "Preload Table" doesn't preload asynchronously on...
How to reproduce:1. Open the user-attached project “TestEmptyProject”2. Click Build And Run3. Observe the Player Expected result: Th... Read more
Shadows are not rendered in the Player
How to reproduce:1. Open the user-attached project “Test”2. Click Build And Run3. In the Player, click “Play Game” and select any le... Read more
Long-running jobs produce warning about JobTemp memory
A job which runs for more than 4 frames (e.g. runtime navmesh baking) produces warnings about JobTemp memory being allocated for too... Read more
Animation is not playing when the Scene is changed
How to reproduce:1. Open the user's attached project2. Open Window>Animation>Animation3. Select the "Animation Bug Test" Prefa... Read more
Material that’s created from a custom shader gets stretched when having ...
How to reproduce:1. Open the user’s attached “Broken.zip” project2. In the Hierarchy window, select “Square” GameObject and duplicat... Read more
"error CS0246: The type or namespace name 'NUnit' could not be found" is...
How to reproduce:Open the attached "AnteNomspa.HDRP.Experiments.Character.zip" project Expected results: No errors in the Console wi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used