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9
votes
Fixed

[Version Control] Perforce sending fstat commands and freezing editor wi...

Version Control

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Jun 20, 2017

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Version/s: 5.6.1f1

Steps to reproduce:1. Set up a perforce server and enable integration on Unity on any project2. Create a handful of files (new scrip... Read more

0
votes
Fixed

Audio clip starts to play when detaching the Game/Scene view

Audio

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Jun 20, 2017

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Version/s: 2017.1.0b6

Steps to reproduce:1. Open the attached project(AudioPlaysWhenDeattach.zip)2. Deattach the Game/Scene view3. Observe the audio file ... Read more

2
votes
Fixed

On Unity 5.5 and later versions static geometry is rendered first and dr...

Graphics - General

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Jun 20, 2017

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Version/s: 5.4.2f2

To reproduce: 1. Download attached project "OpaqueOrderTest5.4.2f2.zip" and open in Unity 5.4.2f22. Open "test" Scene3. Enter to Pla... Read more

0
votes
Fixed

Assertion failed: 'IsNormalized(normal)' from the light culling code

Graphics - General

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Jun 20, 2017

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Version/s: 5.6.0f3

To reproduce: 1. Download attached project "CamaroDemo17.zip" and open in Unity Expected Result: In Console, no error occursActual R... Read more

0
votes
Fixed

GPU performance drop in Unity Defered Rendering

XR SDK

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Jun 20, 2017

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Version/s: 5.6.0p4

To reproduce:1. Open attached project;2. Turn off "Use Defaults" in Graphics Settings Tiers (Edit > Project Settings > Graphic... Read more

0
votes
Fixed

Shaded Wireframe shading mode does not display wireframes on the terrain

Shaders

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Jun 20, 2017

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Version/s: 5.6.1p4

Steps to reproduce:1. Open user attached project (Wirefrime)2. Open Scene.unity3. Select shading mode to Shaded Wireframe4. Observe ... Read more

0
votes
Fixed

Player crashes when pressing Alt-F4 on full screen mode when it is build...

OpenGL

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Jun 20, 2017

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Version/s: 5.5.4p1

Player crashes when pressing Alt-F4 on full screen mode when it is build using OpenGLCore Steps to reproduce:1. Open attached projec... Read more

0
votes
Fixed

Windows Standalone build uses twice the RAM on Vulkan than on D3D11

Graphics - General

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Jun 20, 2017

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Version/s: 2017.1.0b9

Windows Standalone build uses twice the RAM on Vulkan than on D3D11. Scene with Main Camera and Directional Light (newly created) us... Read more

0
votes
Fixed

Editor crashes when adding UI Mask component to the game object with a s...

Scripting

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Jun 20, 2017

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Version/s: 5.6.0f3

The script that causes the crash is taken from the asset Pixel Rotation Sprite: https://www.assetstore.unity3d.com/en/#!/content/881... Read more

0
votes
Fixed

Conditional compilation problem with RuntimeInitializeOnLoadMethod

Scripting

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Jun 20, 2017

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Version/s: 5.6.1f1

Repro steps: 1. Open "DELETE.zip" project2. Clear the Console and enter Play mode3. Exit Play mode and check the Console output (Tes... Read more

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