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[HDRP] Decreasing range of box light on Mac creates jagged line on flat ...
Decreasing range of box light on Mac creates a jagged line in the light's edge on a flat surface. Tested on Mac and Windows, but onl... Read more
[MacOS] Standalone build contains .meta files inside native plugin bundles
How to reproduce: 1. Build the attached project for OSX standalone 2. Check the contents of Build.app/Contents/Plugins/AudioPluginDe... Read more
In a HDRP project the Spot Light has a typo - "Outter Angle"
Issue: In a HDRP project the spot light has a typo - "Outter Angle" How to find: 1 - In a HDRP project, create a spot light 2 - und... Read more
Crash on AnimationState::~AnimationState when exiting Play Mode after re...
How to reproduce: 1. Open the "fixed_repro.zip" project 2. Open "InitialisationScene.unity" scene 3. Enter Play Mode 4. Press "New U... Read more
Assets used in components of a nested Prefab are counted as direct depen...
Note: This issue shows a bug in our AssetDatabase.GetDependencies(someFiles, false); (calculating direct dependencies) How to repr... Read more
[WebGL] Builds don't allow separate control on canvas render buffer size
To reproduce: 1) Create a new project 2) Add a Sphere to the scene (and make it bigger to see the issue better, for example, 5/5/5 i... Read more
Profile Analyzer cuts off a frame when saving the pulled data from the P...
How to reproduce: 1. Download the user attached .data file 2. Create a new project and install the Profile Analyzer package 3. Open ... Read more
[Windows] Fallback path in swapchain creation (CreateForHWNDInternal) is...
Description here: https://forum.unity.com/threads/weird-error-when-i-buil-and-run-game-couldnt-swtich-to-requested-monitor-resolutuo... Read more
Shadergraph preview default sphere is different from sphere in right cli...
Problem: the sphere mesh that makes up the default preview in Shadergraph does not exist in any of the SRP packages or the scene. It... Read more
[Android] Application.internetReachability returns NotReachable on certa...
To reproduce: 1. Open attached project "InternetReachability.zip" 2. Build and run on Android device 3. Observe the output on screen... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android]Resources fail to load when the AAB build contains a large Addressables Bundle
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- Error “Value cannot be null. Parameter name: key UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)” thrown and Addressables build fails when "Include in Build" is disabled and using Addressables For Android package