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[ShaderGraph] Compilation Errors on shader that uses IsFrontFacing and T...
Repro steps:1. Open attached project2. Compile "004_TextureArrayGraph"3. Observe the compilation errors Actual: Compilation errors a... Read more
[Shadergraph] Renaming Enum Keywords appends new reference name to Shade...
Repro Steps:1. Assign a Shadergraph to a material2. Change an Enum Entry Name (Suffix), Save Shadergraph3. Change Enum Reference, Sa... Read more
[Shadergraph] Enum Keyword Entry Name Field has no character limit cap, ...
Repro Steps:1. Create a Shadergraph with URP set2. Open it and create a Enum Keyword Node3. Select Entry Name and copy paste 5000 wo... Read more
[A2] [HDRP] [Shadergraph] Parallax occlusion node does not work in subgr...
Parallax occlusion node does not work in subgraphsSee video Read more
[Shadergraph] Connection to normal input is dropped on masternode changes
How to reproduce:1. Import the file attached2. Open shader graph3. Change the material type to Translucent and notice the connection... Read more
[Shadergraph] Linear Blend Skinning Node reports an error and prevents s...
Sub graphs that include the Linear Blend Skinning Node will display an error stating "invalid subscript 'BoneIndices'. Which will pr... Read more
[Shadergraph] [Color Mode] Vertex Skinning Catagory has no color associa...
When the Shadergraph color mode is set to catagory there is no color for nodes in the Vertex Skinning Catagory. Repro Steps:1. Launc... Read more
[ShaderGraph] Node Settings menu doesn't collapse if clicked somehere el...
Node Settings menu doesn't collapse unless the user clicks on the same settings icon again Steps To Reproduce: 1. Create a new Proje... Read more
[Mac] [Shader Graph] Different colour pickers open up for HDRP shader Gr...
Steps To Reproduce: 1. Unity > Preferences > General > Check "macOS Color Picker"2. Create a new project with HDRP template... Read more
[XR][Android][URP][ShaderGraph] Shader graph is excluded from build but ...
Reproduction steps:1. Open the user's provided case "SRP_MainTidy.zip"2. In the Package Manager remove anything XR related3. Build t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS