Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
9.0.0
Issue ID
1222539
Regression
No
[Shadergraph] Renaming Enum Keywords appends new reference name to Shader Keywords instead of replacing the previous one
Repro Steps:
1. Assign a Shadergraph to a material
2. Change an Enum Entry Name (Suffix), Save Shadergraph
3. Change Enum Reference, Save Shadergraph
4. On the Material, change the Enum that's currently selected to any other option.
5. Change your inspector to Debug Mode, observe the Shader Keywords field.
Actual Results:
Shader Keyword would be replaced with the new reference prefix+suffix combo
Expected Results:
Shader Keyword is appended with the new reference prefix+suffix combo
Additional Note:
After reproducing the issue, observe the SavedProperties Field. Notice that the old Keyword reference name is still present within the float list. This may or may not be related to this issue.
Reproduced on:
Editor 2019.3.2f1, Shadergraph v7.1.8
Editor 2020.1.0a23, Shadergraph v9.0.0
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
This is a duplicate of issue #1176077