Search Issue Tracker
By Design
Votes
0
Found in [Package]
8.0.1
Issue ID
1228311
Regression
No
[Mac] [Shader Graph] Different colour pickers open up for HDRP shader Graphs when mac's colour picker is selected by default
Steps To Reproduce:
1. Unity > Preferences > General > Check "macOS Color Picker"
2. Create a new project with HDRP template
3. Project window > Create > Shader> HDRP > Unlit
4. Double click on the shader to open it in Shader Graph Editor
5. Click on the colour slots of 'Base Colour' and 'Emission' properties
Expected Result: Mac's colour picker opens up
Observed Result: Unity's colour picker opens up for Emission while Mac's colour picker opens up for Base colour property
Reproducible On: 2020.2.0a3, 2020.1.0b2, 2018.3.014f1
Reproducible with Package Version: 8.0.1, 7.1.8, 4.10.0
*Not a Regression
Environment:
Mac
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Resolution Note:
Emission is HDR by default and the color picker on Mac does not support HDR so we must open Unity's color picker in this case. For standard colors, we use the OS Color Picker.