Search Issue Tracker
By Design
Votes
0
Found in [Package]
8.0.1
Issue ID
1228311
Regression
No
[Mac] [Shader Graph] Different colour pickers open up for HDRP shader Graphs when mac's colour picker is selected by default
Steps To Reproduce:
1. Unity > Preferences > General > Check "macOS Color Picker"
2. Create a new project with HDRP template
3. Project window > Create > Shader> HDRP > Unlit
4. Double click on the shader to open it in Shader Graph Editor
5. Click on the colour slots of 'Base Colour' and 'Emission' properties
Expected Result: Mac's colour picker opens up
Observed Result: Unity's colour picker opens up for Emission while Mac's colour picker opens up for Base colour property
Reproducible On: 2020.2.0a3, 2020.1.0b2, 2018.3.014f1
Reproducible with Package Version: 8.0.1, 7.1.8, 4.10.0
*Not a Regression
Environment:
Mac
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
Emission is HDR by default and the color picker on Mac does not support HDR so we must open Unity's color picker in this case. For standard colors, we use the OS Color Picker.