Search Issue Tracker
Fixed in 9.0.0
Votes
0
Found in [Package]
7.3.0
Issue ID
1227087
Regression
No
[Shadergraph] Linear Blend Skinning Node reports an error and prevents shader compilation when used within a Sub Graph
Sub graphs that include the Linear Blend Skinning Node will display an error stating "invalid subscript 'BoneIndices'. Which will prevent your shadergraph from compiling properly.
Repro Steps:
1. Launch Unity Editor Version 2019.3.4f1 (4f139db2fdbd) with Shadergraph Version 7.3.0
2. Create a new PBR Graph
3. Create a Linear Blend Skinning Node
4. Connect the outputs to your master node
5. Highlight the Linear Blend Skinning Node, right click -> Convert to sub-graph
6. Observe the error reported by the sub-graph
Actual Results:
This node will report an error stating "invalid subscript 'BoneIndices'" and will prevent the shadergraph from compiling
Expected Results:
no error would occur and this node would be able to be used within a Sub-Graph
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment