Search Issue Tracker
Fixed in 9.0.0
Votes
0
Found in [Package]
7.3.0
Issue ID
1227087
Regression
No
[Shadergraph] Linear Blend Skinning Node reports an error and prevents shader compilation when used within a Sub Graph
Sub graphs that include the Linear Blend Skinning Node will display an error stating "invalid subscript 'BoneIndices'. Which will prevent your shadergraph from compiling properly.
Repro Steps:
1. Launch Unity Editor Version 2019.3.4f1 (4f139db2fdbd) with Shadergraph Version 7.3.0
2. Create a new PBR Graph
3. Create a Linear Blend Skinning Node
4. Connect the outputs to your master node
5. Highlight the Linear Blend Skinning Node, right click -> Convert to sub-graph
6. Observe the error reported by the sub-graph
Actual Results:
This node will report an error stating "invalid subscript 'BoneIndices'" and will prevent the shadergraph from compiling
Expected Results:
no error would occur and this node would be able to be used within a Sub-Graph
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Editor becomes unresponsive and memory allocation errors are spammed in the Console when Generating Lightning
- Crash on BatchApplyPropertiesFromSourceAssetDB when opening a specific project
- Scene view Camera cannot be moved with WASD/QE keys when the Right Mouse Button is held down and the Mouse is not moved
- Crash when calling default interface method from virtual method with same name
- [Android] Unity does not include the ".aab" extension for an AppBundle when it is built via script with the buildPlayerOptions.locationPathName = "AppName.apk" and EditorUserBuildSettings.buildAppBundle = true
Add comment