Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
9.0.0
Issue ID
1222540
Regression
No
[Shadergraph] Enum Keyword Entry Name Field has no character limit cap, exception occurs with long names
Repro Steps:
1. Create a Shadergraph with URP set
2. Open it and create a Enum Keyword Node
3. Select Entry Name and copy paste 5000 words of lorem Ipsum ( https://www.lipsum.com/ )
Actual Results:
The following Exception occurs:
"MakeTextMeshHandle: text is too long and generates too many vertices
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)"
Expected Results:
The character length for acceptable strings would be capped to prevent the exception from occurring
Reproduced on:
Editor 2019.3.2f1, Shadergraph v7.1.8
Editor 2020.1.0a23, Shadergraph v9.0.0
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] Screen.SetResolution immediately applies windowed resolution when switching from Fullscreen to Windowed mode
- Lighting window allows non-cube map texture for Environment Reflections, throwing invalid texture type (2D) error
- Console warning “MismatchingRepositoryProjectMessage” when creating a new Unity Version Control workspace
- [Ubuntu] VFX Graph Enum Value menu stretches across screen when entered long Enum Value
- Unclear warning message in Rendering Debugger about the Play mode Debugger Overlay
Resolution Note:
Minor issue that's easy to avoid. If you run into this issue there's proper error messaging you what's wrong, and it's easy to fix on your own. Closing as won't fix.