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0
votes
Fixed

Post-Processing layer's OnPreCull method creates a material every frame

Package: PostProcessing

-

Sep 05, 2019

-

Version/s: 2.1.7

Steps to reproduce: 1. Download attached project 2. Turn on Deep Profiling in the Profiler 3. Enter play mode 4. Pause the game and ... Read more

4
votes
Not Reproducible

Post Processing shader error Kernal MultiScaleVODownsample1 not found in...

Package: PostProcessing

-

May 30, 2019

-

Version/s: 2.1.2

Post Processing shader error when running scenes loaded from a Player or Asset Bundles. To reproduce: 1. Open attached project 2. B... Read more

3
votes
Fixed

"Invalid pass number (1) for Graphics.Blit (Material "(Unknown material)...

Package: PostProcessing

-

Apr 23, 2019

-

Version/s: 2.1.0

Reproduction steps: 1. Build bundles for the editor (WindowsStandalone or MacStandalone) 2. Install Post Processing stack 2.0.17-pre... Read more

0
votes
Fixed

Darker Post Processing effect when platform is set to iOS or Android

Package: PostProcessing

-

Mar 05, 2019

-

Version/s: 2.1.4

How to reproduce: 1. Open attached Unity project 2. Change platform to Android or iOS 3. Load "SampleScene" scene Expected result: ... Read more

0
votes
Won't Fix

When using the PP Debug with Forward rendering, Instanced Terrain does n...

Package: PostProcessing

-

Mar 11, 2019

-

Version/s: 2.1.4

How to reproduce: 1 Open the "SampleScene" in the attached "instancedTerrainNormalsForwardPath.zip" Project 2. Note that the "Main C... Read more

0
votes
Fixed

MSVO Ambient Occlusion doesn't work

Package: PostProcessing

-

Mar 26, 2021

-

Version/s: 3.0.3

Steps to reproduce: 1. Open the attached project ("1324639.zip") 2. Open "SampleScene" 3. Select "postProcessing" GameObject 4. Togg... Read more

0
votes
Fixed

Invalid kernelIndex errors appear in the console when playing a tutorial...

Package: PostProcessing

-

Apr 06, 2020

-

Version/s: 2.3.0

These errors appear in the console when following the Creator Kit: Puzzle tutorial, or making a new project with the 3d with extras ... Read more

1
votes
By Design

[VR][LWRP][Post Processing]Depth texture is rendered twice for each eye ...

Package: PostProcessing

-

Jul 23, 2019

-

Version/s: 2.1.0

How to reproduce: 1. Open the user's project 2. Open the "Scenes/SampleScene" scene 3. Select the Post-process Volume in the Hierarc... Read more

0
votes
By Design

[Post Processing] Inconsistent effect with different resolutions when us...

Package: PostProcessing

-

Nov 08, 2020

-

Version/s: 3.0.1

Full title: Inconsistent post-processing effect on different resolutions when using Ambient Occlusion effect with Multi Scale Volume... Read more

0
votes
Fixed

[Android] [Vulkan] PostProcessingV2 Ambient Occlusion gives heavily dist...

Package: PostProcessing

-

Jun 22, 2018

-

Version/s: 2.0.11-preview

Steps to reproduce: 1) Download attached project and open in Unity 2) Make sure Graphics API is set to Vulkan 3) Build and Run proj... Read more

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