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Post-Processing layer's OnPreCull method creates a material every frame
Steps to reproduce: 1. Download attached project 2. Turn on Deep Profiling in the Profiler 3. Enter play mode 4. Pause the game and ... Read more
Post Processing shader error Kernal MultiScaleVODownsample1 not found in...
Post Processing shader error when running scenes loaded from a Player or Asset Bundles. To reproduce: 1. Open attached project 2. B... Read more
"Invalid pass number (1) for Graphics.Blit (Material "(Unknown material)...
Reproduction steps: 1. Build bundles for the editor (WindowsStandalone or MacStandalone) 2. Install Post Processing stack 2.0.17-pre... Read more
Darker Post Processing effect when platform is set to iOS or Android
How to reproduce: 1. Open attached Unity project 2. Change platform to Android or iOS 3. Load "SampleScene" scene Expected result: ... Read more
When using the PP Debug with Forward rendering, Instanced Terrain does n...
How to reproduce: 1 Open the "SampleScene" in the attached "instancedTerrainNormalsForwardPath.zip" Project 2. Note that the "Main C... Read more
MSVO Ambient Occlusion doesn't work
Steps to reproduce: 1. Open the attached project ("1324639.zip") 2. Open "SampleScene" 3. Select "postProcessing" GameObject 4. Togg... Read more
Invalid kernelIndex errors appear in the console when playing a tutorial...
These errors appear in the console when following the Creator Kit: Puzzle tutorial, or making a new project with the 3d with extras ... Read more
[VR][LWRP][Post Processing]Depth texture is rendered twice for each eye ...
How to reproduce: 1. Open the user's project 2. Open the "Scenes/SampleScene" scene 3. Select the Post-process Volume in the Hierarc... Read more
[Post Processing] Inconsistent effect with different resolutions when us...
Full title: Inconsistent post-processing effect on different resolutions when using Ambient Occlusion effect with Multi Scale Volume... Read more
[Android] [Vulkan] PostProcessingV2 Ambient Occlusion gives heavily dist...
Steps to reproduce: 1) Download attached project and open in Unity 2) Make sure Graphics API is set to Vulkan 3) Build and Run proj... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file