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"Invalid memory pointer was detected in ThreadsafeLinearAllocator::Deall...
How to reproduce: 1. Open the attached project "sprite.zip" 2. Open File>Build Settings... 3. Enable Development Build 4. Build And ... Read more
[2D][SpriteShape] Control point selection flickers when drag and multi-s...
[2D][SpriteShape] Control point selection flickers when drag and multi-select points in scene Repro steps: - Open SampleScene, sele... Read more
Sprite Shape Corner is not set when setting multiple corners
How to reproduce: 1. Open project "UIToolkit Bug.zip" 2. In the Hierarchy window select "Open Sprite Shape" 3. In the Inspector wind... Read more
SpriteShapeProfile Corners fields disappear when a field above has been ...
How to reproduce: 1. Open the attached project (SpriteShapeProfileTest.zip) 2. In the Project window, in the Assets folder, select t... Read more
[2D][SpriteShape] After editing sprite variant list in SpriteShape Contr...
Reproduction steps: 1. Open user's provided project "21_2_SS_Test.zip" 2. From the Assets folder drag "Sprite Shape Profile.asset" i... Read more
Crash when disable Optimizing the geometry of SpriteShape
How to reproduce: 1. Open the project "UIToolkit Bug.zip" 2. Open "Test" Scene (Assets>Test) 3. Select "Terrain" in the Hierarchy wi... Read more
2D Polygon collider does not fit open ended sprite shape
2D Polygon collider does not fit open ended sprite shape Repro steps: 1. Download and open the attached "Polygon fail example.zip" ... Read more
Sprite Shapes appear only when their pivot is revealed in the Scene view
How to reproduce: 1. Open user attached project "CaveDefender-UI.zip" 2. In the Scene view slowly zoom out Expected result: Sprite ... Read more
Platform's colliders do not extend to the end of the sprite texture
Reproduction steps: 1. Download and open the attached "BirdPerson.zip" project 2. In the Hierarchy window, select "Level" > "Terrain... Read more
All open Scenes get dirty when editing a SpriteShape Spline
How to reproduce: 1. Open the user's attached project 2. In the Hierarchy select 'Open Sprite Shape' 3. In the Inspector select 'Edi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used