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Icon of a GameObject flickers when it is just created
Steps: Create a new project Click on "GameObject -> Create Empty" menu item ==> Icon of a newly created GameObject flickers at... Read more
Memory leak when using Texture Streaming, Asynchronous Scene Loading, an...
How to reproduce:1. Open the attached project "BugReport2021.zip"2. Open Window>Analysis>Memory Profiler3. Build And Run the p... Read more
[HDRP][Pathtracer] Building Asset Bundles with Denoiser package cannot b...
!image-2023-05-09-17-27-45-572.png|thumbnail!Repro steps :- Open attached project- Select Asset > Build Asset Bundles- Wait a few... Read more
[HDRP][PathTracer] Pathtracer gets super slow when the scene is bright/w...
Repro steps :- Open attached project- Open scene called "Inside"- Go to scene view- Make sure pathtracing is enabled- Go inside the ... Read more
Rigidbody's Transform Component's Position values are being vertically s...
Reproduction steps:1. Open the attached “Repro.zip” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Enter the Play Mode... Read more
Material ETC2 RGBA Block Stride Mipmaps are rendered incorrectly in the ...
How to reproduce:1. Open the "IN_40138" project2. Open the "SampleScene"3. In Build Settings select Android Platform4. Enter the Pla... Read more
Background image scaling changes when changing VisualElement border colo...
How to reproduce:1. Open the user’s attached “border-test.zip” project2. Enter Play Mode and press the “Down” button, then observe t... Read more
Camera's Renderer is not updated when URP Asset is changed in the Graphi...
How to reproduce:1. Create a new project with URP (3D) Template2. Open Edit>Project Settings...3. Select Graphics4. Change Script... Read more
Crash on GfxVersionList::Impl::GetVersion when opening project/scene/Gam...
Reproduction steps:1. Open the attached project “sprite-test.zip“2. Open the Test scene3. Open the Game View window Reproducible wit... Read more
[GPU Skinning] GPU skinning mode reverts to CPU after upgrading project
steps open a project in any version like 2023.2.0a12 or earlier project settings > player settings > set gpu compute skinning ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject