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Fixed in 2022.3.61f1
Fixed in 2022.3.X, 6000.0.X, 6000.1.X, 6000.2.X, future release
Votes
0
Found in
2021.3.25f1
2022.2.19f1
2022.3.59f1
2023.1.0b16
2023.2.0a14
2023.3.0a3
6000.0.0b11
6000.1.0a7
6000.2.0a1
Issue ID
UUM-35314
Regression
Yes
Material ETC2 RGBA Block Stride Mipmaps are rendered incorrectly in the preview window when the Android Platform is selected and using compressed NPOT Texture Mipmaps
How to reproduce:
1. Open the "IN_40138" project
2. Open the "SampleScene"
3. In Build Settings select Android Platform
4. Enter the Play Mode
5. In the Hierarchy select the "Quad" GameObject
6. In the Inspector expand the "Unlit" Material properties
7. Under the Maps double-click on the Albedo texture
8. Change the Mipmap level
9. Observe the Material preview window
Expected result: material mipmaps are rendered without distortions
Actual result: material mipmaps are rendered incorrectly with distortions
Reproducible with: 2021.3.25f1, 2022.2.19f1, 2023.1.0b16, 2023.2.0a14
Not reproducible with: 2020.3.48f1
Testing environment: Windows 10 Pro
Notes:
- Couldn't find regression due to a crash when entering the Play Mode
- Not reproducible if another Platform than Android is selected in Build Settings
- Changing the size of the preview size will affect in which Mipmaps issue is reproducible. It can be changed in the “LoadImageFromData” Script
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Resolution Note (fix version 6000.2):
Compression of NPOT textures with mipmaps is not supported by the GPU. Texture2D.Compress function has been updated to detect that and not compress the texture, issuing an error message, so that it is consistent with the texture import pipeline.
Resolution Note (fix version 6000.1):
Compression of NPOT textures with mipmaps is not supported by the GPU. Texture2D.Compress function has been updated to detect that and not compress the texture, issuing an error message, so that it is consistent with the texture import pipeline.
Resolution Note (fix version 6000.0):
Compression of NPOT textures with mipmaps is not supported by the GPU. Texture2D.Compress function has been updated to detect that and not compress the texture, issuing an error message, so that it is consistent with the texture import pipeline.
Resolution Note (fix version 2022.3):
Compression of NPOT textures with mipmaps is not supported by the GPU. Texture2D.Compress function has been updated to detect that and not compress the texture, issuing an error message, so that it is consistent with the texture import pipeline.