Search Issue Tracker
Fixed
Fixed in 2022.3.14f1, 2023.1.17f1, 2023.2.1f1, 2023.3.0a1
Votes
0
Found in
2022.3.0f1
2023.1.0f1
2023.2.0a14
Issue ID
UUM-35341
Regression
No
Crash on GfxVersionList::Impl::GetVersion when opening project/scene/Game view
Reproduction steps:
1. Open the attached project “sprite-test.zip“
2. Open the Test scene
3. Open the Game View window
Reproducible with: 2023.2.0a14
Could not test with: 2020.3.48f1, 2021.3.25f1, 2022.2.19f1, 2021.3.25f1 (the projects cannot be downgraded)
Reproducible on: macOS 13.3.1 (Intel), Windows
Notes:
- Crash may happen at any step of reproduction
- There are 2 changes in the Runtime/RenderPipeline/HDRenderPipeline.cs file to help repro the crash consistently. A call to QualitySettings.globalTextureMipmapLimit = 1 and QualitySettings.globalTextureMipmapLimit = 0 in TryCull()
- [by [~jonas.khalil]] I'm reproducing the same on Windows, so far consistently at step 2 (opening the scene) in a fresh project, or immediately when opening the project if it had already crashed before (and I don't remove the Library folder)
- Stacktrace below shows Vulkan, but there are similar issues when GfxDeviceD3D12Base::DrawBuffers runs
First few lines of the stacktrace:
{{GfxVersionList::Impl::GetVersion}}
{{vk::DataBuffer::AccessBuffer}}
{{PrepareVertexStream}}
{{GfxDeviceVKBase::DrawBufferRangesPlatform}}
{{SinglePassStereoSupportExt::DrawBuffersStereo}}
-
tritruonglihuhugames
Dec 29, 2023 04:26
I have upgraded my project to unity version 2022.3.14f1 but this crash is still here!!
I tried so many ways and now i fixed this crash:
My solution:
Project Settings --> Player --> iOS platform (iOS Only) --> Other Settings
- Untick on Metal API Validation
- Tick on Multithread Rendering
- Untick on Graphics Jobs (Experimental)My crash-free rate inscreased from 98.8% to 99.6%.
I hope my solution will be helped. Good luck!!!! -
muscly_at_seconddive
Nov 23, 2023 09:34
please fix them on Unity 2021.3!
-
zzangna8903
Nov 23, 2023 09:33
Dear Unity officials,
please fix this in Unity 2021. OTL -
hjh0825
Nov 23, 2023 09:31
Dear Unity officials,
please fix this in Unity 2021. -
adolchristin86
Nov 23, 2023 09:30
please fix them on Unity 2021
-
tritruonglihuhugames
Nov 06, 2023 07:29
please fix them on Unity 2021
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Source Image property gets set to 'None' when using a specific Sprite and Play mode is entered
- Rendering locks up when not looking at a transparent material on Meta Quest 2
- Volumetrics break when using a Custom Pass to create a Thickness Buffer for Alpha Clipping
- All tests are run instead of only the failed ones when the "Rerun Failed" button is pressed
- GameObject is not masked when the "Render PostProcessing Effects" pass executes with a resolved non-MSAA Color target and MSAA DepthStencil target
Resolution Note (fix version 2023.3.0a1):
Fix for this issue will be available on Unity 2023.3.0a1 and above
Resolution Note (fix version 2023.1.17f1):
Fix for this issue will be available on Unity 2023.1.17f1 and above