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Fixed
Fixed in 2023.1.0b18, 2023.2.0a16
Votes
0
Found in
2023.2.0a15
Issue ID
UUM-35347
Regression
Yes
[GPU Skinning] GPU skinning mode reverts to CPU after upgrading project
steps
# open a project in any version like 2023.2.0a12 or earlier
# project settings > player settings > set gpu compute skinning = ON
# File > Save Project
# [optional] confirm value of gpuskinning=1 in ProjectSettings/PlayerSettings.asset
# close project
# open project in repro version (such as 2023.2.0a15)
# check project settings > player settings > gpu skinning
# [optional] look for gpuskinning and meshdeformation values in ProjectSettings.asset
Expected: in step 7, UI shows gpu skinning = GPU (Batched)
Actual: in step 7, UI shows gpu skinning = CPU
Repro: 2023.2.0a15
no repro: 2023.2.0a12
Workaround:
# Edit > Project Settings > Player Settings > change GPU skinning dropdown from "CPU" to "GPU (batched)"
# File > Save Project
NOTES:
* in ProjectSettings.asset, after upgrade when project had GPU compute skinning enabled in the old version, the expected values should be meshdeformations=2 and gpuskinning=1 (and "GPU (Batched)" should be shown in the UI)
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Resolution Note (fix version 2023.2.0a16):
Verified in 2023.2.0a17
Projects that use Compute Skinning = ON will now use "GPU (Batched)" skinning when upgraded to 2023.2
Projects that use Compute Skinning = OFF will now use "CPU" skinning when upgraded to 2023.2
Resolution Note (fix version 2023.1.0b18):
Verified in 2023.1.0b19
Compute skinning setting is now correctly upgraded to GPU skinning.
If Compute skinning = OFF, then GPU skinning = OFF after opening the project with 2023.1.0b19.
If Compute skinning = ON, then GPU skinning = ON after opening the project with 2023.1.0b19.