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Fixed

Fixed in 2023.1.0b18, 2023.2.0a16

Votes

0

Found in

2023.2.0a15

Issue ID

UUM-35347

Regression

Yes

[GPU Skinning] GPU skinning mode reverts to CPU after upgrading project

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steps
# open a project in any version like 2023.2.0a12 or earlier
# project settings > player settings > set gpu compute skinning = ON
# File > Save Project
# [optional] confirm value of gpuskinning=1 in ProjectSettings/PlayerSettings.asset
# close project
# open project in repro version (such as 2023.2.0a15)
# check project settings > player settings > gpu skinning
# [optional] look for gpuskinning and meshdeformation values in ProjectSettings.asset

Expected: in step 7, UI shows gpu skinning = GPU (Batched)

Actual: in step 7, UI shows gpu skinning = CPU 

 

Repro: 2023.2.0a15

no repro: 2023.2.0a12

 

Workaround:
# Edit > Project Settings > Player Settings > change GPU skinning dropdown from "CPU" to "GPU (batched)"
# File > Save Project

 

NOTES:
* in ProjectSettings.asset, after upgrade when project had GPU compute skinning enabled in the old version, the expected values should be meshdeformations=2 and gpuskinning=1 (and "GPU (Batched)" should be shown in the UI)

  1. Resolution Note (fix version 2023.2.0a16):

    Verified in 2023.2.0a17

    Projects that use Compute Skinning = ON will now use "GPU (Batched)" skinning when upgraded to 2023.2

    Projects that use Compute Skinning = OFF will now use "CPU" skinning when upgraded to 2023.2

  2. Resolution Note (fix version 2023.1.0b18):

    Verified in 2023.1.0b19

    Compute skinning setting is now correctly upgraded to GPU skinning.

    If Compute skinning = OFF, then GPU skinning = OFF after opening the project with 2023.1.0b19.

    If Compute skinning = ON, then GPU skinning = ON after opening the project with 2023.1.0b19.

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