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0
votes
Duplicate

Editor crashes when editing a nested property with EditorGUILayout.Prope...

IMGUI

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Dec 18, 2019

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Version/s: 2019.3, 2020.1, 2020.1.0a16

How to reproduce:1. Open the attached project and select foo_test.asset2. In the Inspector try to change the value of Bar using the ... Read more

0
votes
Fixed

Audio Source Spatial Blend property is ignored when a Rigidbody componen...

Audio

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Dec 17, 2019

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Version/s: 2019.1.0a9, 2019.2, 2019.3, 2019.3.0f3, 2020.1

Steps to reproduce:1. Open the attached project (case_1206115_SpatialBlend.zip)2. Attach a Ridigbody component to "Audio Source" gam... Read more

1
votes
Fixed

Original window doesnt enter fullscreen mode when launching with second ...

Windows

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Dec 27, 2019

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Version/s: 2017.4.36f1, 2018.4, 2019.2.0a5, 2019.3, 2020.1

Reproduction steps:1. Open attached project2. Build and run the project3. Make sure "windowed" is unticked4. Select lower resolution... Read more

0
votes
Fixed

[Editor] Sorting Layers are created with the same name under Tag and Lay...

CodeEditors

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Aug 04, 2020

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Version/s: 2018.4, 2019.1, 2019.2, 2019.3, 2020.1, 2020.2, 2020.2.0a20

All newly created "Sorting Layers" share the exacts same name under "Tag and Layers" Settings from Project Settings window, Refer to... Read more

0
votes
Won't Fix

Crash on ManagedTempMemScope::Allocate when a custom stack container is ...

Package: Unity Native Collections

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Apr 09, 2020

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Version/s: 2019.3, 2020.1, 2020.1.0b5, 2020.2

Reproduction steps:1. Open user's attached project2. Try closing the project--observe crash Reproducible with: 2019.3.11f1 (editor f... Read more

0
votes
Fixed

[XR][Oculus Quest][Oculus Go] XRDevice.isPresent always returns false

XR SDK

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Jan 29, 2020

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Version/s: 2019.3, 2019.3.0f6, 2020.1

Repro steps:1. Open attached project2. Build and Run on Quest/Go3. Observe the log Actual: XRDevice.isPresent always returns false R... Read more

0
votes
Fixed

ParticleSystem.LimitVelocityOverLifetimeModule.limit value is not the sa...

Visual Effects - Legacy

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Dec 26, 2019

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Version/s: 2019.1.0a8, 2019.2, 2019.2.17f1, 2019.3, 2020.1

How to reproduce:1. Open the project "case_1207764-particleSystem"2. Open the scene "SampleScene"3. Select the GameObject "Particle ... Read more

0
votes
Fixed

[Android] 'Platform does not support compute shaders' errors thrown in P...

Mobile

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Dec 26, 2019

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Version/s: 2018.4.12f1, 2019.1.0a1, 2019.2, 2019.3, 2020.1

Repro steps:1. Open attached project2. Switch platform to Android3. Enter Play Mode and observe the Play Mode and the Console Actual... Read more

0
votes
Fixed

HandleUtility.PickGameObject throws errors when called with Repaint and ...

IMGUI

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Dec 04, 2019

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Version/s: 2017.4, 2018.4, 2019.1.4f1, 2019.2, 2019.3

Reproduction steps:1. Open user's attached project "BRP_CardShark" and scene "SampleScene"2. In Hierarchy, select "Main Camera"3. Mo... Read more

8
votes
Fixed

Requesting non existent keyword at index exception is thrown after shade...

Shaders

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Nov 02, 2019

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Version/s: 2019.1.0b5, 2019.2.0a7, 2019.2.10f1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Open attached project ("1195767-Reprop.zip")2. Open Demo scene3. Select Camera Game object (Scene->CameraOrbi... Read more

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