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[IMGUI] Reset Functionality doesn't work for Custom Font Asset
Reset Functionality doesn't work for Following Properties under Custom Font Asset1) Default Material2) Character Spacing3) Character... Read more
[Mono] ArrayTypeMismatchException is thrown when using List of generic I...
Reproduction steps:1. Open the attached project ("case_1268308-Mono_Co-Variance.zip")2. Open the repro scene ("SampleScene")3. Enter... Read more
Remote config package conflicts with Newtonsoft.JSON
How to reproduce:1. Open the attached "RemoteConfigBug.zip" project2. Observe the console Expected Behavior: No conflicts among asse... Read more
Click/touch phase does not end immediately when click or touch is released
Steps to reproduce:1. Open user's attached project "InputSystem_bug.zip"2. Enter Play mode3. Click on the Button on the top left of ... Read more
[Simulator] [iOS] [ARKit] App fails to launch even if ARKit is set to op...
Reproduction steps:1. Create a new project switch to iOS platform2. Import ARKit XR Plugin via Package Manager3. Go Edit -> Proje... Read more
Meshes with enabled Read/Write option report their memory consumption in...
How to reproduce:1. Open user-submitted project (DoubleMemoryMesh.zip), SampleScene2. Make a development build with the 'joker_thief... Read more
[GPU PLM] 'Could not load symbol clCreateCommandQueueWithProperties' err...
Reproduction steps:1. Open new Unity project2. Observe Console window Expected result: No errorsActual result: "clCreateCommandQueue... Read more
[Linux] WebGL build always fails and throws a FileNotFoundException
How to reproduce:1. Create and open a new project2. Press Ctrl+Shift+B to open the "Build Settings" window3. In the "Platform" secti... Read more
InvalidOperationException error when changing Timeline Playable tracks f...
How to reproduce:1. Open the attached "RecorderError.zip" project2. In Project Window expand the "DirectorTimeline" - > In Inspec... Read more
Tiling menu greyed out on mac editor resize button
1. hover over or click and hold resize button for editor window2. expected: tiling menu appears and options to enter split view can ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node