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Automatically add embedded package files to source control
When using the method `PackageManager.Client.Embed()` to embed a package in the project, or while embedding a package by dropping it... Read more
UnityEngine.Hash128 and UnityEditor.GUID are not serialized in user comp...
Reproduction steps: 1. Open user's attached project and scene "GuidsScene" 2. Enter Play Mode 3. In Hierarchy window, select "Guids"... Read more
[AnimationRigging] Custom track not played when the Timeline preview is ...
How to reproduce: 1. Open attached "AnimationRigTimelineInterop.zip" project and SampleScene 2. Enter the Play mode 3. Observe the G... Read more
[IL2CPP] SecurityException is thrown in build when using Humanizer plugin
Reproduction steps: 1. Open the attached project ("case_1271060-NuGet-Humanizer.zip") 2. Make a standalone build with IL2CPP backend... Read more
[Regression] Directional light shadow artefacts in 2020.2.0a21
This affects builtin, also HDRP. Steps: 1. Download QA attached repro project in comment (com.unity.template-hd_builtin.zip) 2. Ope... Read more
Multi-selecting and overwriting Prefab instances with changes does not a...
How to reproduce: 1. Open the user's attached "Nested Bug Project.zip" project 2. Open the "SampleScene" Scene 3. Type "t:boxcollide... Read more
Once paused, the Profiler does not resume recording when profiling WebGL...
How to reproduce: 1. Open the attached project "1271012.zip" 2. Open the "SampleScene" Scene 3. In the Build Settings window check "... Read more
PopupWindowContent is sometimes closed/destroyed after parent PopupWindo...
Steps to reproduce: 1. Open the attached project 2. Select the Directional Light game object 3. Open up the Culling Mask drop-down (... Read more
Editor does not change Editor Theme when compilation errors are present
How to reproduce: 1. Create a new project 2. Create script with compilation error 3. Go to main menu Unity=>Preferences=>General=>Ed... Read more
[URP] Frame Debugger renders a blank view or applies a red mask when MSA...
How to reproduce: 1. Open the attached project named "URP_FrameDebuger" 2. Select the used URP asset and check if MSAA is enabled 3.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Label” name in Sprite Library Editor window lacks character limit causing long names go under the Object Field
- Preview image (screenshot) is not available after capturing snapshot in Memory Profiler
- Crash on UNITY_FT_Stream_ReadAt when changing TMPro properties after unloading an AssetBundle
- Particles spawn at the same position when using raw byte address buffer in VFX Graph
- Decal Shader Graph - Custom vertex interpolators are always 0