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0
votes
Fixed

[Terrain] Detail meshes have dark shadows around UV seams

Terrain

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Aug 05, 2020

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Version/s: 2020.1, 2020.2.0a11

Rreproduces in 2019.4.7f1Reproduces in 2020.1.1f1Repro steps:1. Create a terrain2. Create a sphere3. Drag the sphere into the asset ... Read more

0
votes
By Design

[Terrain tools] Bridge, Clone, and Paint Texture tools make terrain deta...

Package: Terrain Tools

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Aug 05, 2020

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Version/s: 3.0.1

Happens in every currently supported version of the editor (versions tested: 2019.4.7f1, 2020.1.1f1, and 2020.2.0a20.2611)Repro step... Read more

0
votes
By Design

Setting Material Color and Surface Type using MaterialPropertyBlock does...

Package: Scriptable Render Pipeline HD

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Aug 05, 2020

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Version/s: 10.1.0-preview.5

How to reproduce:1. Create a new HDRP Template project2. Import the attached script named "MaterialTest.cs"3. Click MaterialTest - &... Read more

0
votes
Fixed

[Shadergraph] Sample virtual texture output slots disappear when Lod Mod...

Package: Shader Graph

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Aug 05, 2020

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Version/s: Master (b866415201)

Also reproduces on this backport for 9.x.x, and was probably introduced in the PR it is backportinghttps://github.com/Unity-Technolo... Read more

0
votes
Fixed

[IMGUI] Input fields of properties under Update Zones are overlapping wi...

IMGUI

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Aug 05, 2020

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Version/s: 2018.4, 2019.4, 2020.1, 2020.2, 2020.2.0a20

The Properties which have input fields under Updated Zone are overlapping with their label when Inspector tab is resized from higher... Read more

0
votes
Fixed

[IMGUI] "Double Buffered" properties appear over the list of Update Zone...

IMGUI

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Aug 05, 2020

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Version/s: 2020.2.0a14, 2020.2.0a20

When Updated Zones list has more than 1 zones in the list and "Double Buffered" property is enabled then "Swap (Double Buffer)" prop... Read more

0
votes
Fixed

[SRP] SetupCameraProperties creates incorrect projection matrix unless y...

Camera

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Aug 05, 2020

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Version/s: 2019.4, 2020.2, 2020.2.0a19

Reproduction steps:1. Open attached project "CameraProperties.zip" and scene "Scene"2. In Hierarchy window, select "Main Camera" Gam... Read more

0
votes
By Design

HDRP uses real world light values - switching between URP to HDRP result...

Package: Scriptable Render Pipeline HD

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Aug 05, 2020

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Version/s:

The default skybox exposure level for HDRP is 12, meaning that when you switch from URP to HDRP, you end up with a skybox that pushe... Read more

0
votes
Fixed

Preloaded shaders loses reference to a shader variants asset when it is ...

Shaders

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Aug 05, 2020

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Version/s: 2018.4, 2018.4.25f1

How to reproduce:1. Create a new Unity project2. Go to Edit > Project Settings > Graphics and scroll down to Shader Loading se... Read more

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