Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2019.4.X, 2020.3.X, 2021.1.X
Votes
0
Found in
2019.4
2020.2
2020.2.0a19
Issue ID
1268477
Regression
No
[SRP] SetupCameraProperties creates incorrect projection matrix unless you use buffer.Blit
Reproduction steps:
1. Open attached project "CameraProperties.zip" and scene "Scene"
2. In Hierarchy window, select "Main Camera" GameObject
3. In Inspector window, My Script component, first enable "Blit", then "Extra Setup" variables
4. Compare Scene View's "Main Camera" preview, and Game View
Expected result: The Game View and Main Camera preview match throughout the process
Actual result: The Game View and Main Camera preview match only when a bit occurs before rendering
Reproducible with: 2019.4.10f1 (SRP 7.5.1), 2020.1.6f1 (SRP 9.0.0-preview.60), 2020.2.0b3 (SRP 10.0.0-preview.30)
Could not test with: 2018.4.27f1 (console errors break project)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Silicon] Crash with multiple StackTraces when entering Play Mode in a project with corrupted FBX files
- Index Out Of Range exception when trying to use Rendering Layer Override in Probe Adjustment Volume without a mask defined in lighting settings
- [Android] [Vulkan] [WebCamTexture] "WebCamTexture.Play" crashes the application when the camera is started
- Huge performance overheads appear when there is a large amount of bindings in the UI Toolkit
- Visual Effects Graph Blackboard can't be scrolled horizontally
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a4
Resolution Note (fix version 2021.1):
Fixed in 2021.1.0b6
Resolution Note (fix version 2020.3):
Fixed in 2020.3.2f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.21f1