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0
votes
Won't Fix

Shadergraph: Multiply node with matrix plugged into both inputs won't ex...

ShaderGraph

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Sep 16, 2019

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Version/s: 2019.3.0b4

Notes: reproduces in 7.0.1 release, 7.1.1 release, and 8.0.0 github project (eca116d0f3) Does not reproduce on 6.9.1 release. Repro... Read more

0
votes
Fixed

[UWP][Hololens] TouchScreenKeyboard's shift key duplicates last typed ch...

Universal Windows Platform

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Sep 16, 2019

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Version/s: 2019.1, 2019.2, 2019.2.3f1, 2019.3, 2020.1

How to reproduce: 1. Open user's attached project -or- download newest Mixed reality toolkit for unity 2. Open "HandInteractionUnity... Read more

0
votes
Fixed

Position Node bug in Shadergraph (in hdrp variant).

Package: Shader Graph

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Sep 16, 2019

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Version/s: 7.1

Position Node dropdown expresses it starts off in "World Space" but behaves as "Absolute World Space". If you then close the project... Read more

0
votes
Fixed

[HDRP] Crash on D3D12ImmediateContext::BindShaders when switching Materi...

Package: Scriptable Render Pipeline HD

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Sep 16, 2019

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Version/s: 7.0.1

How to reproduce: 1. Open the "testScene" Scene in the "case_1184602.zip" Unity project 2. Select the "Sphere" GameObject in the Hie... Read more

0
votes
Fixed

[ProBuilder] Errors logged if Shape Tool is open when entering Play mode

Package: Probuilder

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Sep 16, 2019

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Version/s: 4.1.1

1. Open Shape Tool 2. Hit Play Expected: enter Play mode with no errors Result: enter Play mode, several errors Read more

0
votes
Fixed

[LWRP] "NullReference Exception" is thrown on creating Animation of Ligh...

Package: Scriptable Render Pipeline Lightweight

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Sep 16, 2019

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Version/s: 7.1.1

NullReference Exception is thrown on creating Animation of Light 2D Steps to Reproduce: 1. Create a new Project 2. Install Window >... Read more

0
votes
By Design

[iOS] Mobile Notifications cross-build produces an Xcode project that fa...

Package: Mobile Notifications

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Sep 16, 2019

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Version/s: preview.5 - 1.0.0

The Mobile Notification package executes a post-build Editor script that changes the Project file (iOSNotificationPostProcess). This... Read more

0
votes
Fixed

LoadAllAssets does not work the same way as its Async version LoadAllAss...

Asset Bundles

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Sep 16, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.2.5f1, 2019.3.0a1, 2020.1.0a1

In the example project, one of the examples loads a single Prefab (with a couple of gameObjects inside) from a single Asset Bundle. ... Read more

0
votes
By Design

[VCS] Various VCS actions are not greyed out in the VCS Context menu for...

Version Control

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Sep 16, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1, 2020.1.0a4

How to reproduce: 1. Create a new project in your preferred workspace 2. Connect it to Perforce 3. Create a new folder and submit it... Read more

0
votes
Fixed

[Addressables] DontDestroyOnLoad() GameObjects lose their fields and re...

Package: Addressables

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Sep 16, 2019

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Version/s: 1.1.7

How to reproduce: 1. Open the "Init" Scene in the user attached project 2. Enter play mode 3. When "TestScene" loads, click on "Tes... Read more

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