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Shadergraph: Multiply node with matrix plugged into both inputs won't ex...
Notes: reproduces in 7.0.1 release, 7.1.1 release, and 8.0.0 github project (eca116d0f3) Does not reproduce on 6.9.1 release. Repro... Read more
[UWP][Hololens] TouchScreenKeyboard's shift key duplicates last typed ch...
How to reproduce: 1. Open user's attached project -or- download newest Mixed reality toolkit for unity 2. Open "HandInteractionUnity... Read more
Position Node bug in Shadergraph (in hdrp variant).
Position Node dropdown expresses it starts off in "World Space" but behaves as "Absolute World Space". If you then close the project... Read more
[HDRP] Crash on D3D12ImmediateContext::BindShaders when switching Materi...
How to reproduce: 1. Open the "testScene" Scene in the "case_1184602.zip" Unity project 2. Select the "Sphere" GameObject in the Hie... Read more
[ProBuilder] Errors logged if Shape Tool is open when entering Play mode
1. Open Shape Tool 2. Hit Play Expected: enter Play mode with no errors Result: enter Play mode, several errors Read more
[LWRP] "NullReference Exception" is thrown on creating Animation of Ligh...
NullReference Exception is thrown on creating Animation of Light 2D Steps to Reproduce: 1. Create a new Project 2. Install Window >... Read more
[iOS] Mobile Notifications cross-build produces an Xcode project that fa...
The Mobile Notification package executes a post-build Editor script that changes the Project file (iOSNotificationPostProcess). This... Read more
LoadAllAssets does not work the same way as its Async version LoadAllAss...
In the example project, one of the examples loads a single Prefab (with a couple of gameObjects inside) from a single Asset Bundle. ... Read more
[VCS] Various VCS actions are not greyed out in the VCS Context menu for...
How to reproduce: 1. Create a new project in your preferred workspace 2. Connect it to Perforce 3. Create a new folder and submit it... Read more
[Addressables] DontDestroyOnLoad() GameObjects lose their fields and re...
How to reproduce: 1. Open the "Init" Scene in the user attached project 2. Enter play mode 3. When "TestScene" loads, click on "Tes... Read more
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