Search Issue Tracker
Fixed in 2019.4.X
Votes
0
Found in
2018.4
2020.1.7f1
2021.1
Issue ID
1293875
Regression
No
Cinemachine 3rd Person Aim blends badly in StateDrivenCamera
How to reproduce:
1. Open the attached "Cinemachine3rdPersonAimStateDrivenBlendBug.zip" project
2. Open the SampleScene
3. Enter Play Mode
4. Open the Scene view
5. Observe the erratic blending behaviour in the Scene view
Expected result: Camera is blending smoothly between the three child cameras
Actual result: Camera is not blending smoothly between the three child cameras
Reproducible with: 2.7.1 (2018.4.30f1, 2019.4.16f1, 2020.1.16f1, 2020.2.0b14, 2021.1.0a8)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note (fix version 2019.4):
Fix will be available in 2.7.2 or the release after 2.7.1. Temporary fix can be found on the forum here: https://forum.unity.com/threads/3rd-person-follow-body-blends-badly-in-statedrivencamera.1008784/#post-6556150