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A hard stack overflow happens when raycasting vs a dense mesh in BV4_Pro...
How to reproduce:1. Open the user's attached "BrokenMeshRepro.zip" project2. Open the "SampleScene" Scene3. Drag the mouse on "Broke... Read more
[macOS Big Sur] Screen flickers when using Graphics.DrawMesh
Reproduction steps:1.Open the user's attached project2.Play SampleScene Expected result: Screen shows checkers patternActual result:... Read more
[URP][Quest 1][Quest 2] RendererFeatures apply to Splash Screen graphics
Repro steps:1. Open attached project2. Build and run on Quest 1/2 Actual: The splash screen quad is mirrored Reproducible with: 2019... Read more
Editor GUI Labels change with creation of GUIContent in AssetImporterEditor
How to reproduce:1. Download and open project 'GUICorruption.zip'2. Select Asset 'Assets/SelectThisAndRecompile.asset'3. Enter Play ... Read more
[HDRP] Model becomes white in Model Preview in Inspector
How to reproduce:1. Create a new HDRP project2. Download and import the attached Asset '002_Rika_mixamo.fbx' to the project3. Open t... Read more
Label set with EditorGUILayout.PropertyField is not respected when using...
How to reproduce:1. Open the attached '1297656.zip' project2. Open 'SampleScene'3. In the Hierarchy window select the 'Example' obje... Read more
Curl errors are thrown when calling UnityWebRequest.Dispose
How to reproduce:1. Open the attached project's "case_1297654-Project.zip" Scene labeled "SampleScene"2. Enter the Play Mode3. Wait ... Read more
Video starts playing from an arbitrary frame when VideoPlayer.Pause is c...
Reproduction steps:1. Download and open the attached project "case_1283295-VideoPlayer_Bug_Report.zip"2. Open "Video Scene"3. Enter ... Read more
Changing VideoPlayer.frame before playing the video does not change Vide...
Reproduction steps:1. Download and open the attached project "case_1283295-VideoPlayer_Bug_Report.zip"2. Open "Video Scene"3. Enter ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI GameObjects are not positioned at 0,0,0 when creating them while Scene view is active
- Mesh Filter and Mesh Renderer property icons are difficult to see on blue highlight when selected in Animator window
- Orientation X, Y, and Z input fields are misaligned with other Element 0 fields in the Tile Palette window
- Locked tabs end up selecting the same asset when another window is maximized and unmaximized
- ListView element is rendered in solid black after docking if UI Builder window was already opened prior to project launch