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Votes

3

Found in

2019.4

2019.4.8f1

2020.1

2020.2

Issue ID

1277326

Regression

No

Public Variables from Custom public class is not visible in the Inspector when it is declared in non-MonoBehaviour Class

uGUI

-

Steps to reproduce:
1. Open the attached project "Case_1277326"
2. Open "SampleScene"
3. In the Hierarchy window Expand select Canvas->GameObject
4. In the Inspector window notice that there is not "onItemChanged" class

Expected results: public class "onItemChanged" is visible in the Inspector window
Actual results: public class "onItemChanged" is not visible in the Inspector window

Reproducible with: 2019.4.9f1, 2020.1.6f1, 2020.2.0b2
Unable to test with: Due to classes derived not from Monobehaviour are not allowed on GameObjects

Note:
-If the Script is imported to the Project with MonoBehaviour main class and then changed to ScrollRect it will not reproduce the issue but could throw errors, then reimporting it fixes the errors but the issue starts to occurs
-Screenshots of expected and actual are below

  1. Resolution Note:

    This is how inspector framework works.
    In this specific case, MonoBehaviour inherits from ScrollRect and because of that Inspector appearance/drawing is controlled by ScrollRectEditor.
    You can draw your custom properties by extending ScrollRectEditor:
    [CustomEditor(typeof(NewBehaviourScript))]
    public class NewBehaviourScriptEditor : ScrollRectEditor
    {
    private SerializedProperty onItemChangedProp;

    protected override void OnEnable()
    {
    base.OnEnable();
    onItemChangedProp = serializedObject.FindProperty("onItemChanged");
    }

    public override void OnInspectorGUI()
    {
    base.OnInspectorGUI();
    EditorGUILayout.PropertyField(onItemChangedProp);
    serializedObject.ApplyModifiedProperties();
    }
    }

    You can find more information on creating custom editors in here: https://docs.unity3d.com/Manual/editor-CustomEditors.html

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