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Particle System duration property's value has double precision
How to reproduce: 1. Create a new project 2. Create a new Particle System in the Hierarchy window (Right-click -> Effects -> Particl... Read more
Karting Microgame throws VideoClip import errors after reimporting or op...
How to reproduce: 1. Open the Karting Microgame tutorial project 2. Right-click in the "Project" window and press "Reimport All" 3. ... Read more
[macOS] Objective-C @available invoked from a bundle returns false on av...
Steps to reproduce: 1. Open the project attached by the user 2. Open "scene" 3. Enter Play mode Expected result: @available from bu... Read more
Color defaults in System.Serializable class objects are ignored when add...
How to reproduce: 1. Open the attached project's "case_1319654-Project.zip" Scene labeled "SampleScene" 2. In Hierarchy, select the ... Read more
WebGL Player freezes with 'Cannot enlarge memory arrays' error when the ...
How to reproduce: 1. Create a new project (or simply open the attached project 'test-standart-shader.zip' and skip to step 6) 2. In ... Read more
Physics2D settings is missing the Open Reference icon in the Project Set...
Steps to reproduce: 1. Download a Unity Editor from the Hub 2. Download and open the project "Test.zip" 3. Open Project Settings (Ed... Read more
Loading Scene Async In Play Mode does not create a new Physics Scene
Reproduction steps: 1. Download and open the attached project 'LocalPhysicsMode.zip' 2. Open scene 'SampleScene' 3. Enter Play Mode ... Read more
Color Picker tool picks the color from the desktop background when mouse...
Reproduction steps: 1. Open the attached project ("ColorPicker_Repro.zip") 2. Click on "New Material.mat": Project window > Assets >... Read more
Model file to Unity scaling is defined as "1m (File) to 100m (Unity)" wh...
Reproduction steps: 1. Open the user's attached project 2. In the Project window, select Test.blend asset 3. In the Inspector window... Read more
An empty custom editor will force all inspector windows to be redrawn ev...
How to reproduce: 1. From any project, add the attached ForcesRepaint MonoBehaviour (see attached files) 2. Create a new GameObject ... Read more
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