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[M1] Build and Run button being disabled when the target architecture Ap...
Reproduction steps: 1. Create a new project on a Silicon Mac 2. Open Build Settings 3. Make sure that the Target Architecture is "Ap... Read more
Incorrect tooltip displayed for the Edit Polyline button of Polygon Coll...
Steps to reproduce: 1. Create a new 3D Project 2. Right-click in the Hierarchy window and select "Create Empty" 3. In the Inspector ... Read more
[Il2CPP] Crash on os_fault_with_payload when using the linq2db library
Reproduction steps: 1. Open the attached project "testUrpMysql.zip" 2. Change the Scripting API to IL2CPP (Edit -> Project Settings.... Read more
Prefabs are not affected by Directional Light when Asset Bundles are bui...
How to reproduce: 1. Download the attached project 'TestLightMap.zip' 2. Enter Play mode 3. Observe the Scene Expected result: Pref... Read more
Editor sometimes crashes when entering Play Mode
How to reproduce: 1. Open the user's attached project 2. Open "SlotGame" Scene 3. Enter and Exit Play Mode 4. Repeat step 3 until th... Read more
[Serialization] UnityEngine.Hash128 fields overridden in prefabs generat...
Reproduction steps: 1. Open the attached user's project "HashSerialization.zip" 2. Inspect the "SampleScene" with a Text Editor Exp... Read more
Add Key option is not displayed when right clicking on object's scale pr...
Reproduction steps: 1. Open the sample project 2. Select the TestObject 3. Open the Animation Window 4. Enable Record Mode in the An... Read more
CommandBuffer allocates a different Temporary Render Texture when boundi...
How to reproduce: 1. Open the user's attached "crest" project 2. Open the "main" Scene 3. Enter the Play Mode 4. Observe the Game vi... Read more
[IL2CPP] Option to use LLD linker is missing when using "UNITY_IL2CPP_AN...
Reproduction steps: 1. Open the attached user's Unity project "temp-android-linker.zip" 2. Go to Assets > Scenes folder and open "Sa... Read more
"<>" symbols are added when selecting multiple GameObjects and renaming ...
Reproduction steps: 1. Open the user's attached project 2. Make Editor Fullscreen 3. Select A, B, C GameObjects in the Hierarchy 4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Emission animation does not appear when the "Emission Map" parameter is set to black in a Lit material
- Particles are rendered behind other GameObjects in the Scene view when the projection is Isometric
- Addressable asset download size remains non-zero when cached in WebGL Player
- The Camera type is registered as Game type when it is actually a Preview Camera
- [VFX Graph] Properties cannot be Reordered when inside a categoy