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Won't Fix
Won't Fix in 6000.0.X
Votes
0
Found in
6000.0.22f1
Issue ID
UUM-83696
Regression
Yes
Particles are rendered behind other GameObjects in the Scene view when the projection is Isometric
How to reproduce:
1. Open the “IN-84922_repro“ project
2. Open the “SampleScene“
3. Make sure the projection is Isometric
4. Select the “Particle System“ and observe the Scene view
Expected result: Particles are seen on top of the “Cube“ GameObject
Actual result: Particles on top of the “Cube“ GameObject are not seen
Reproducible with: 6000.0.22f1
Not reproducible with: 2021.3.44f1, 2022.3.50f1
Reproducible on: Windows 10
Not reproducible on: No other environment tested
Note: Could not find FAV due to rendering issues occurring in the version in between
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Resolution Note:
It certainly looks like the particles are behind the gameobjects in Isometric, but that is not really what is going on.
The particle system in the provided sample is using the material "ParticleUnlitSoft", which has a feature (SoftParticles) that end up rendering those particles as invisible.
Soft particles make particles fade when approaching other objects in the depth buffer. This feature is designed to work with the depth values of a perspective camera, and produces wrong values with Orthographic.
Please use ParticlesUnlit instead.
Thanks
Resolution Note (6000.0.X):
It certainly looks like the particles are behind the gameobjects in Isometric, but that is not really what is going on.
The particle system in the provided sample is using the material "ParticleUnlitSoft", which has a feature (SoftParticles) that end up rendering those particles as invisible.
Soft particles make particles fade when approaching other objects in the depth buffer. This feature is designed to work with the depth values of a perspective camera, and produces wrong values with Orthographic.
Please use ParticlesUnlit instead.
Thanks