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[WebGL][InputSystem] InputPlayer doesn't seem to be auto switching curre...
-e: Touch and Keyboard/Mouse events coming from WebGL don't seem to trigger the InputPlayer to auto-switch the current control schem... Read more
[Mobile] Unable to enter comma as a decimal separator in Input Field
How to reproduce:1. Open project "InputField.zip"2. Build and Run on Android3. Try to press comma on the keyboard (if there is one o... Read more
[Scene Management] Argument exception is thrown When double-clicking on ...
Double Clicking on the DontDestroyOnLoad scene while the Editor is in Play mode causes ArgumentNullException to appear in the consol... Read more
[Mac] "Cancelling Display Dialog" Error thrown when switching Active Inp...
Reproduction steps:1. Create a new Project2. Go to Projects Settings -> Player -> Active Input Handling and change from "input... Read more
[URP][2D Lost Crypt project] Compilation issue when both input system ar...
URP][2D Lost Crypt project] Compilation issue when both input system are enabled Repro Steps:1. Open Lost Crypt Project(Asset Store)... Read more
[Hub] Hub installer fails when Hub is in the Windows Programs and Featur...
How to reproduce:1. Install Unity Hub2. Go to the directory where Hub was installed in step 13. Delete the "Uninstall Unity Hub.exe"... Read more
Importing FBX files fails with paths longer than 260 characters
Reproduction steps:1) Open the user-supplied project2) Navigate to the industrialmanufacturingdecoration00_000 folder3) Try reimport... Read more
[InputSystem][XR][Quest 1][Quest 2] Opening Oculus menu causes the Input...
Repro steps:1. Open attached project2. Build and Run on Quest 1/23. Press the Oculus menu button when the app runs4. Observe the dev... Read more
[Profiler] The CPU Frame chart doesn't scale with the data when the data...
How to reproduce:1. Create a new project2. Open the Profiler (Window->Analysis->Profiler)3. Make sure that the CPU Module is e... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask