Search Issue Tracker
Fixed in 10.2.0
Votes
0
Found in [Package]
10.1.0
Issue ID
1283398
Regression
Yes
[URP][2D Lost Crypt project] Compilation issue when both input system are enabled
URP][2D Lost Crypt project] Compilation issue when both input system are enabled
Repro Steps:
1. Open Lost Crypt Project(Asset Store) with latest URP 10.1.0
2. Note that a bunch of errors occurs.
Example of Errors:
Library/PackageCache/com.unity.render-pipelines.core@10.1.0/Runtime/Debugging/DebugManager.Actions.cs(168,70): error CS1061: 'DebugActionDesc' does not contain a definition for 'buttonTriggerList' and no accessible extension method 'buttonTriggerList' accepting a first argument of type 'DebugActionDesc' could be found (are you missing a using directive or an assembly reference?)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Screen position out of view frustum...” errors are thrown when zooming out in the Scene view after creating UI GameObject
- CurveTexture is not being released when unloading AssetBundle containing a Scene with ColorCurves post-processing component in Global Volume
- Crash on ExtractActiveCasterInfo when navigating the scene view in a project with specific lighting data
- Build Profile name increments when numeric suffix is removed from duplicate Profile name
- "Unrecognized block header in profiler data file, stopping deserialization" error is shown and no more profiler data is recorded when the Player is connected and profiler recording is enabled/disabled few times
Resolution Note (fix version 10.2.0):
Resolved in: https://github.com/Unity-Technologies/Graphics/pull/2117
Fixed on Package version: URP 10.2.0