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CRASH on MonoManager::EndReloadAssembly on our build machine
To reproduce:Have too many test scripts when opening Unity. Already fixed in 5.5.5p1 and onwards. Read more
Editor crashes after setting culled objects active/inactive when Animati...
Steps to reproduce:1. Open attached “CullingCrash.zip” project2. Enter Play mode3. Wait a few seconds Reproduced in: 2018.1.0a4, 201... Read more
[Windows] "Default is native resolution" overrides window width/height w...
How to reproduce:1. Create new project file2. Go to player settings in the editor,3. Disable "Default is Full Screen" (this will hid... Read more
[PlayerSettings] Setting Active Input Handling to its current state trig...
Steps to reproduce:1) Open any project.2) Go to PlayerSettings > Other Settings.3) Under 'Active Input Handling' field, select th... Read more
UI text dissapears from Scene and Game views after Reimporting any Textu...
To reproduce:1. Open attached project;2. Enter "Main UI" scene;3. Reimport any Texture or Sprite (Assets > Sprites);-note: it doe... Read more
Unity crashes at Scripting::ScriptingWrapperFor when Collider is passed ...
How to reproduce:1. Download repro.zip2. Open "sss" scene3. Enter play mode4. Unity crashes when two game objects collide Result: Un... Read more
Handles.Label() adds extra object label on the opposite side of scene vi...
To reproduce:1. Open repro project2. Press RMB and rotate scene view 180 degrees along Z axis(gif attached) Expected vs Actual: ther... Read more
When using Unity's Nav Mesh Agent, a character keeps stoping along the w...
Steps to reproduce:1. Open QA's attached project2. Open scene "repro"3. Play the scene and observe character animations Reproduced w... Read more
[Linux Editor] Crash in funlockfile (Material::UnshareMaterialData()) wh...
Steps to reproduce:1. Download "mini.tgz" attached by the user2. Enter "player" scene3. Drag-and-drop "scene-0-0" and "scene-1-1" to... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates