Search Issue Tracker
Fixed in 2017.3.0f3
Votes
0
Found in
2017.2.0f3
Issue ID
968156
Regression
No
When using Unity's Nav Mesh Agent, a character keeps stoping along the way to the destination
Steps to reproduce:
1. Open QA's attached project
2. Open scene "repro"
3. Play the scene and observe character animations
Reproduced with: 2017.1.2p3, 2017.2.0f3, 2017.3.0a7
Not reproduced with: 2017.3.0b1, 2017.3.0b9, 2018.1.0a4
Note: Using Unity's Default Playables asset
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment