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Sprite icons are not showing their preview when Assets zoom is at minimum
Sprite icons are not showing their preview when Assets zoom is at minimum 1. Import any sprite into Assets2. Adjust Assets zoom to m... Read more
Performance hit when there are many gizmos on scene
Performance hit when there are many gizmos on scene 1. Open attached project2. Launch scene "slow"3. In Hierarchy, click on GameObje... Read more
Error CS0266 when using Implicit operator to convert Nullable<> struct t...
Steps to reproduce:1. Open attached “ImplicitConversion.zip” project2. Observe Console tab Expected results:Script is compiled and n... Read more
MaterialPropertyBlock is missing SetInt() and GetInt() methods
How to reproduce:1. Open Unity2. Load tester-submitted project3. Open 'PropertyBlockTest.cs' script Expected result: Both material a... Read more
ParticlesStandardUnlit shader causes MissingReferenceException when Part...
How to reproduce:1. Open Unity2. Load tester-submitted project(Particles.zip)3. Open '1.unity' scene4. Select 'Particle System'5. Ex... Read more
Missing Mono specific class documentation in Visual Studio
Reproduction steps: 1. Create a new Project2. Create a new C# Script3. Open it with a Code Editor (VS)4. Type "GameObject" and see t... Read more
[iOS] Triggering BloomOptimized and MSAA properties results in artefacts...
The issue happens on some devices on all iOS versions. Steps:1. Build and Run attached project (TestDisplay.zip) for iOS2. In player... Read more
Tile palette tool won't save tile position changes and will revert back
How to reproduce:1. Open Unity2. Open 'Tile Palette' window3. Create two tiles using a sprite(or sprites)4. Save project5. Enter edi... Read more
Render.Mesh performance has regressed in newer versions
Steps to reproduce:1. Download and open the attached project- Optionally, check Development Build for more in-depth info2. Build for... Read more
Hit structure returned by method Collider2D.Distance is wrong (values ar...
How to reproduce:1. Open the "DistanceBug.zip" project2. Open the "Scene" scene.3. Press Play and watch the console. Actual result: ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value